Hello, I am just wondering if it is possible to create a more powerful, or maybe different kind of shader like Reshades Deband shader. As an example…
If it could melt these shades of the green colors together in a better way despite them beeing kind of far apart in shades. Of course, a threshold slider would be nice to have to decide how far away shades can be before beeing ignored. Is this possible?I found these pictures and they kind of show what I mean. They are from something called mesh shading wich I dont think have anything to do with this. But the pictures shows what I mean. As you can see it smoothens the difference between different shades. I can not believe this is impossible, right? I mean, as far as I know this is basicly what Reshade Deband does, however I can not make it strong enough to get this result. And Retroarch shaders can do what Reshade can? I might be wrong here :S
From this To this
Note that I dont think this has anything to do with mesh shading. No depth buffer would be needed since I just want it to smooth similar shades out on the whole screen.