Progress update on ParaLLEl RDP/RSP -
http://www.libretro.com/index.php/parallel-rdp-and-rsp-updates-september-2016/
BTW, Zilmar’s stuff is not ‘perfect’ in the least. That Glide64 plugin he baked into PJ64 is less accurate than the Glide64 version we have in Mupen64 libretro. That ambientmalice dude wasn’t even competent enough to backport my wobbling patches adequately.
The sound emulation is pretty bad too and it seems to crash randomly with specific games, and no 64-bit dynarec. Honestly it’s pretty much a shitshow and that is without even considering the nagging and all the other immoral crap going on. I don’t see why you come to this channel and make this kind of post honestly. You know which side of the fence we are going to be on and you know what we are going to say on the matter.
I won’t lie, after Mednafen Saturn i wishfully expect that a fresh N64 core from them will pop up some day, unexpectedly, that will make the same thing for the N64 scene the moment it appears.
Saturn/PSX are still 2D systems, N64 is a totally different ballgame. Not wanting to cast aspersions on Ryphecha and her relative skills, I applaud Mednafen Saturn, but honestly, for N64 emulation, she doesn’t have much to bring to the table since 1) you need a dynarec pretty much which no Mednafen emulator has ever had, and 2) software rendering isn’t going to cut it and none of the existing emulators shows any high-level understanding of GL/Vulkan, at least not to the degree you’d need to make something similar to ParaLLEl.
Honestly I find you having a lack of understanding of the actual principles being involved and then casting aspersions on other projects like ours to be pretty annoying and denigrating to the project as a whole.
A bunch of endusers in here who don’t have a donkey’s clue about the challenges surrounding N64 RDP/RSP emulation and OpenGL/Vulkan programming should honestly be the last in here to be acting like quarterback referees judging the ‘merits’ of this or that project. Vulkan by itself right now is in a completely experimental state, there are drivers out there right now by top Fortune 500 companies that are STILL BROKEN and they DON’T CARE, and then you want to cast all sorts of aspersions as to what YOU expect out of this project? At a point in time when literally, there are less than 4/5 commercial games with Vulkan support and we are pretty much one of the few homebrew teams on Earth right now with this kind of impressive tech demo? Come the hell on dude, get real and start at least reading the blog post and see how much work and effort is going into all of this. Maybe then you’ll finally get a frame of reference about the actual challenges involved.