New sonkun crt guest advanced presets thread

i would really like to know before i go ahead to check more old games, which cores do you use for nes, snes and megadrive?

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Mesen (with the Palette setting set to Original Hardware)

Snes9x for snes

Genesis Plus GX for genesis

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Nice, thank you so much for everything, have great rest of the day and i wish you good luck

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is this water supposed to be like this? (if the diagonal lines are not appreciable under the screenshot i will just take a picture of it)

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Yes according to the footage I used from this video below as a reference.

Skip to 12:47, you can see even when you’re not moving that you can still see the diagonal patterns in the water. It’s also another reason why I ended up choosing to gut and use the “composite” shader pass from the “crtsim” shader for the 3phase presets. Although yesterday I was thinking of returning to the “ntsc-adaptive” shader which would’ve gotten rid of the need to choose between 2phase and 3phase since it chooses the correct output for you automatically, even put together a quick preset and all then ditched the idea when I found a solution to my issue.

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24 posts were split to a new topic: It’s Squabblin’ Time! guest preset edition

gotta tell you something, this doesn’t look bad

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Definitely, that’s why I ended up choosing that shader “composite” shader pass to use for my 3phase presets, I like how it produces the ntsc 3-phase artifact effects on the water similar to that footage. I also had a very early first draft work in progress preset of “ntsc adaptive” shader that I mixed in with the hd guest shader. I know there’s already guest advanced ntsc shader but I wanted to try something new and different if I wouldn’t have gotten a shader issue of mines solved a few days ago, I ended up ditching the idea once I put out my latest preset pack.

Had you tried your presets already on videos? in my opinion they look pretty good on ffmpeg the problem is ffmpeg core itself, it has quite a lot of problems

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Oh yeah I’ve tried out a couple tv shows already, matter of fact I need to try my latest pack out since I’ve switched interlacing modes on my latest pack.

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I would recommend to use rgb for this commit, as old tv was something analogic transmitted via signals and not something on a vhs, obviously we can choose also any of the ntsc if we want a vhs effect to my guessing

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RGB is always exactly what I use too when I view shows.

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gotta tell you something, from too close you can perceive like some lines in blue color like a bit of weird separation, but if you get a bit far of the screen, it blends pretty good

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Lol that “seperation” is just the red sub pixels or the red “dots” from the shadow mask not displaying over the blue area. At least I believe that’s what you’re referring to.

i’m talking about more of a separation between some transitions the example i provided was an rgb example but is a bit more notable with ntsc, i don’t have a bit too much of a problem with it anyway

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Wait you mean lines going up and down vertically? Mind showing a shot up close of exactly what you mean?

In best quality, yeah i think are those https://ibb.co/9yDPdqf https://ibb.co/fvxgW6s i don’t think is a problem as those look good in other games and even the same game i was using as testing inside itself looks good

I had discovered that i maybe have a bgr tv

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Ah ok. I was gonna say that there was a setting in guest that could change it to BGR or RBG I forget which one.

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Any scalefx-preset hangs up my game and freezes RetroArch, all original-presets work fine. Using 8x upscale on Silent Hill. Still looks fantstic as is but I’d like to use the reccomended one.

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