i’m talking about more of a separation between some transitions the example i provided was an rgb example but is a bit more notable with ntsc, i don’t have a bit too much of a problem with it anyway
Wait you mean lines going up and down vertically? Mind showing a shot up close of exactly what you mean?
In best quality, yeah i think are those https://ibb.co/9yDPdqf https://ibb.co/fvxgW6s i don’t think is a problem as those look good in other games and even the same game i was using as testing inside itself looks good
Ah ok. I was gonna say that there was a setting in guest that could change it to BGR or RBG I forget which one.
Any scalefx-preset hangs up my game and freezes RetroArch, all original-presets work fine. Using 8x upscale on Silent Hill. Still looks fantstic as is but I’d like to use the reccomended one.
Thank you for the kind words, Silent Hill looks excellent with either svideo or ntsc 2-phase, either preset will take care of the dithering in that game.
Yeah scalefx presets are pretty gpu demanding, truth is they even slow my set up down. Only reason I added those in were because someone requested it so it’s more like a bonus more than anything. The recommended folder is the original ones for sure.
I would recommend to you to try out the original resolution it looks pretty good on this presets
If you scale the resolution up anyway, then there is less of a reason for scalefx Shader. Try reducing the internal resolution in the core when using scalefx, maybe x2 would be enough.
Hmm there is some green line on alucard’s which apparently are distributed over all the image, this is not visible over the other masks but only shadow mask, i would really like to know if this was the way you intended the image to look like 
That’s definely not the intention. That’s the composite 2-phase preset?
Edit: I think I know what you’re experiencing. Assuming you’re using the 2phase preset in that shot which it looks like you are, that usually happens when taking shots with the ntsc shaders, sometimes the image gets slightly distorted and colors sometimes “shift” soon as it snaps, least that happens to me at times.
I experience a similar effect when taking a screenshot:
Composite 2phase:
Composite 2phase Megadrive version:
And here’s a cam shot taken from my phone instead:
Looks ok to me in the phone shot.
ok, i’ll try look it up with my phone later today then
Plus with shadow mask the rgb pixels are more pronounced than slot mask and aperture grille with those dots so that also factors into seeing the colors a bit more
Ok here it is, remember something, my mask layout was change from RGB to BGR to match my tv, looking at it comparing with your images i think it looks the same
Good that you changed the mask layout to match your display, it seems to look the same to me as well. I’ve never used a BGR display before so I did quick research on it
It’s an interesting read, it’s not as simple as it just being a color swap of the subpixels. Now this has me wondering if I should put out an update with the BGR setting turned on in its own folder strictly for BGR users.
Bgr in non pled has some problems with color and some blurrynes (my TV).
For the settings on presets is just adding mask_layout parameter to 1 is that simple but I’m not so sure about dedicating an entire folder for it, what I would recommend for sure is to add a subpixel layout example of what is RGB and bgr and how to revise it
Yeah I guess you’re right. On the first page somewhere I can provide some information there with a sample pic and where to find the setting I guess.
does anyone has any values i could use to adjust properly these presets to the steam deck?
The Steam Deck’s native resolution is 1280×800 which is pretty much is 720p, I don’t think the guest shader works correctly below 1080p if I’m not mistaken.
I’ve seen people run the Mega Bezel on the steam deck and that makes the screen even smaller, so my best guess is that guest advanced will work.




