New sonkun crt guest advanced hd presets thread

Lovely list. I’ll use this information to update my first post when I put up my next update, thank you for taking the time to put this together. Dreamcast is also 2-phase as well, I checked that earlier before I stepped out. I don’t know what ps2, gamecube and wii is but I assume it’s also 2-phase.

Only thing left is to finish putting this new pack together, get it zipped up and shipped out. Coming real soon.

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No problem. I live for this kind of thing lol the curiosity drives me insane. Can’t wait to see the update. <3

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New Version Release (02/17/2023)

Changes Made

  • Uses guests latest version (2023-02-16-r1) shader update.

  • Tweaked magic glow a bit, images now look more bright, colorful and vivid.

  • Introducing new “scalefx presets”, this has been requested a few times and now I’m finally delivering. Every preset from RF to RGB has had the scalefx shader added to it to give that smooth upscaled look. I’ve also now created two folders, one for the original pure pixel presets you’ve always been getting and one for the scalefx presets.

scalefx rgb sample pics:

This update is more an extension to my last post as I’ve wanted to include scalefx presets then but scrapped it at the last minute.

As always you can grab the latest update in the first post. Hope you all enjoy.

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Sonkun Thank you !!! Today is practically Christmas and you are Santa Claus. You made me happy like a child, your ScaleFX presets are AMAZING. Now the community has a light shader package (in terms of performance they are great even on my Mini PC), which allow you to play with classic or improved graphics (Thanks to the ScaleFX presets), which allow you to choose the type of signal and the type of phosphor adapting to each emulative solution. We basically have it all! Many thanks to you, to Guest for his shader and to the creator of ScaleFX (unfortunately I don’t know who he is)

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I hope and deserve to be included by default in the RetroArch shader package, and I hope the RetroCrisis YouTube channel makes a new how-to video about this update for everyone to use and enjoy your work. Thanks again, by now your shaders are at my absolute top among my emulation options

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You’re welcome. I knew you would like the addition of the scalefx presets and thank you for confirming that my presets work on a mini pc, I plan on getting one of those new ones to do my retro gaming on in the future. I still haven’t decided yet to ask hunterk to add my presets to the repository yet, in fact I’m already thinking of where I should take things next. First thing that comes to mind is adding in different mask types like aperture grille and shadow mask. I love the mask that @Cyber is using in this post. I might give that mask the sonkun treatment at some point.

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Your idea is wonderful, having various types of masks would be a tasty addition. But you have already reached the top, and going back to the performance issue, I tell you that they also run wonderfully on my smartphone. Your presets can go anywhere, and that’s no small feat. Thanks again and keep it up, now I’m a huge fan of yours.

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Furthermore, going back to your idea of ​​using various types of masks, it would also allow us to cover the world of PCs (Amiga, DOS, Windows 98) by emulating the characteristics of the monitors of the time (although I think your RGB presets can easily do it too ).

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I appreciate the kind words, you must really love my presets lol. Thank you, yeah this release should hold over for a bit, I think I can chill out and do more gaming and less tweaking for a little while. I’m glad my presets aren’t too resource heavy so that they can work with most people’s set ups.

You’re right in that other masks could help in covering other ground (pcs) that could benefit from them. That definitely gives me some motivation, I’ll see when I’m ready to start tweaking again.

By the way everyone please go re download the link again if you grabbed it already, I did a quick tweak adjusting black levels for both the svideo and rgb presets. The blacks were too high in brightness since I increased the “gamma correct” setting on both of those, I went and matched the black levels on those presets to the rf/composite ones to keep everything unified.

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Your presets with ScaleFX are exactly what I was looking for in retro gaming. So yes - I love them - Finally thanks to you I can only think about playing, after so much research and testing. Your future plans are great, but now enjoy your proper rest and the glory of your work. While waiting for future updates, I already have a lot of irons in the fire to play with :smiley:

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I’m glad you’re loving it, I see you’re wasting no time playing your favorite games with them. I’m not sure what else I can do more at this point to improve the Slot Mask look besides maybe try to decrease moire by a little bit more. I finally got the “look” I wanted for a long time which is a “gritty” looking coarser mask with thick but not too thick scan lines, the look I got in these presets are pretty much perfect to me and the magic glow took everything to another level.

I guess my final goal in the end will be to have a pack that includes the 3 common masks which are Slot Mask, Aperture Grille and Shadow Mask. I already did Slot Mask and Aperture Grille shouldn’t be too hard to put together with just mask 6. I’m curious about Shadow Mask though.

I’ve actually already put together an Aperture Grille styled rgb neutral preset:

Try it out here: https://www.mediafire.com/file/wczdvcovehckbqj/sonkun-aperture-grille-rgb-sample.zip/file

Simply place them into your shaders folder after extracting not shaders_slang

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Hi Sonkun, Here are some snapshots of working with the “Aperture Grill” system. In this case I used the 4:3 aspect ratio together with Integer Scale, of course I tried the ScaleFX version. Rougher looking but still beautiful and effective. If I may, also because I’m denied in certain configurations, it would be nice if you could harness your shader inside a screen overlay, even generic, just to make me understand, like the author of the shaders koko-aio has. Anyway great job - I really like it - and thanks for your work.

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Hi Sonkun, Here are some snapshots of working with the “Aperture Grill” system. In this case I used the 4:3 aspect ratio together with Integer Scale, of course I tried the ScaleFX version. Rougher looking but still beautiful and effective. If I may, also because I’m denied in certain configurations, it would be nice if you could harness your shader inside a screen overlay, even generic, just to make me understand, like the author of the shaders koko-aio has. Anyway great job - I really like it - and thanks for your work.

Hey Rob hope all is well.

How does it look rougher looking? Scalefx is suppose to make it look smoother looking lol.

Does his shaders load up with a overlay like how the mega bezel shaders do? If so I don’t plan on implementing such a thing. For overlays the Bezel Project is my overlays of choice which you yourself would have to install.

Also besides Aperture Grille I’ve put together what I believe is my first accurate looking Shadow Mask preset:

I think I got the mask right but not 100 percent sure. You can try that out as well in this post.

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I was referring to the aspect of the mask, the ones you use seem more “smooth” to me, but it is my impression and in any case the result with Aperture Grill is excellent, it could cover the subject of PC monitors. Thanks again for your fantastic work.

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Tried it, it really deserves this shadow mask adjustment! Only the image seems a little dark to me, but excellent result.

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Yeah I would more than likely brighten it up a bit to match the other presets if I was to put together some presets. I really like that mask though, probably my new favorite next to Slot Mask. Aperture Grille has always looked boring and plain looking to me but it’s still a common mask that was used on crts so I respect it.

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I totally agree with you. However, they are excellent ideas and excellent implementations. I look forward to future developments. Congratulations again for your work.

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I also noticed that the shadow mask manages to give a natural smoothing effect without using the Scale FX - unbelievable but true - if my eyes don’t deceive me.

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Imagine when I DO add scalefx to it then, might become smoother than butter. I look forward to eventually adding those two new masks to the pack, not sure when I’ll get started on it though. Just letting my latest update make its rounds for a bit.

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