Quick Question: Under the [Cropping Core Image] section of the parameters for some of these, does cropping any side cause the final image to shrink or stretch at all, like if I crop it would a perfect circle no longer be a perfect circle or does it simply eliminate the space entirely? I’m trying to crop the black bar on the left hand side out of NES games. Thanks!
I’m curious what setting I would use in CRT Mask section for a slot mask. Also, what CGWG means? And one last question, is Mask Size set to 1 the right setting for my 4K TV. Thank you guys in advance, and thank you for these absolutely amazing backgrounds for the amazing Mega Bezel shader!
Or better yet, how would I make the image sharper looking? I’m running a 4K OLED with HDR. Everything looks good, but the pixels are a tad blurry looking.
Kinda, the ones I’ve included will of course work out of the box. I can’t guarantee that the others would work properly without some sort of further customization.
I also included a preset in this thread some time ago which you can use.
Plus, there’s a completely different method of combining my presets with Soqueroeu’s and virtually any other Mega Bezel Pack.
First make a copy of tbe Soqueroeu TV backgrounds folder.
Go into the presets and remove or comment out the first line which starts with “reference”.
So you’ve now converted Soqueroeu’s slangp presets to params format.
Next go into my MBZ__3__Standard_Full_Reflections_CyberLab_Special_Edition folder and you’ll see a few presets which would normally load my background graphics.
You can use those presets as a template and just replace the “Background” line with a second “reference” line which points to the new Soqueroeu-TV-Backgrounds preset in params format which you previously created.
You can also replace the preset in the first reference line with any other of my presets. I suggest sticking with my 1080p Optimized presets if you want to avoid moire patterns.
So I ended up settling with just adjusting Soqueroeu’s backgrounds myself. Not a lot of fiddling around, but for 16 bit(SNES and Genesis), I just change the CRT mask type from CGWG(still don’t know what any of these settings actually mean), to 11. 12 looked a bit too chunky for my tastes. Also disabled vignette on all systems. CGWG looked fine for everything that isn’t 16 bit imo.
Hi everyone. Thanks to @SOQUEROEU for his great work. I saw that his package hooks up by default to Standard Mega Bezels, also making his work perfect for use “Plug and Play” on modest power systems. Furthermore, as shown in the screen, I set the Active Magic Glow and the use of the Lottes mask nr.1 (being 1080p I’m going without fail) and it looks exactly like having a SlotMask television in front of me. Thanks for your work!
A while ago I was making an updated version of my backgrounds. Some of you may still waiting for it, but I’ve decided to pause the project indefinitely. I may work on them again, but I don’t want you keep your hopes up about that, please!
With the advancements in AI, it’s possible to create beautiful and attractive images about TVs and backgrounds that can easily be used as overlays or backgrounds.
As you can see, this only happens when I use the PS2 preset; the other presets don’t seem to be affected. How can I fix this? Thanks for your help, and thanks to the creator for sharing his art.