SOQUEROEU – Mega Bezel TV Backgrounds

Thank you for your reminder :微笑的脸和三心:

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Loving these bezels!

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Wonderful bezels, i´d love to see a version with a black desktop

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Hi All!

I think I’ll create some generic backgrounds, to cover systems without their own TV. :thinking:

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Here’s a preview of a generic TV:

I really enjoyed this beautiful thing! :star_struck:

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Soqueroeu TV Backgrounds v2.0 released !

Hello everyone!

Finally, Soqueroeu TV Backgrounds v2.0 is out! :exploding_head:

DOWNLOAD HERE!

This new version is compatible with all the improvements present in the Mega Bezel Shader. Please note, the presets are performance based, so, no advanced presets was used in this pack.

Requirements:

  • Retroarch 1.9.8 or later with simple presets enabled.
  • Shader Mega Bezel pack V 0.9.097 (2022-01-05 Rev 2) or later.

Features:

  • All backgrounds 16:9 @ 3840x2160 (4K) png format;
  • Day and night presets for comfortable experience (night need normal preset for reference);
  • No need additional advanced preset adjustments;

What 's new with v2.0 ?

  • All backgrounds have been revisited and improved
  • Added Flat and Curve bezel preset variants
  • Added alternative colors for some graphics
  • Added Generic Backgrounds
  • Added Nintendo Wii 16x9 preset
  • Added Sega Dreamcast preset

Thank

This pack is only possible through the constant work of the Mega Bezel team. In particular, I thank @HyperspaceMadness for their tireless work in improving the best shader pack I know. I extend my thanks to all Mega Bezel Shader Contributors for all support and feedbacks! Thanks to all shader authors used with Mega Bezel! Thanks also to all of you who visit this page and appreciate the work behind the Mega Bezel Shader. Enjoy!

Take a look at these screenshots!

Flat and Curve Presets:

Discover the new Black Edition NES/Famicom!

Generic Bezels. Yes!

A good stretch doesn’t hurt! :wink:

Turn off the light!

It’s done! :smiley:

Hope you like it. Any feedback is welcome!

If you want the old pack, please visit Soqueroeu-TV-Backgrounds V1.0

Now, let’s play!!

:video_game:

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Excellent work on these @soqueroeu!! More great art to compliment the MegaBezel.

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Wow! Awesome stuff @soqueroeu, congratulations on your new package, I’ve been testing them and they have such a great fun feel to them! :star_struck:

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I think I’m going to take a break from my preset updating and take them for a spin as well! I’ve always admired and been very impressed by the screenshots of the graphics!

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Hi, congratulations for the excellent work. Sega presets are not working in this 2.0 Pack. Any suggestion ?

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The Sega Images haven’t been released yet that is why they don’t work. I would use the Generic TV presets until than.

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Im gonna look and fix all things tonight! Thanks for feedback!

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@soqueroeu now installed and going to try your wonderful new presets and graphics. You were asking for feedback earlier. Firstly, excellent work on the GitHub page. You might have inspired me to move forward in that regard. I particularly like your license agreement terms.

Secondly, I kinda lamented not seeing you implement the Mega Bezel Community (Now Mega_Bezel_Community_Collections) (Now Mega_Bezel_Packs) Folder and relative paths. I hope to see these included in the near future. It should be simple and you have lots of help available.

Now on to the graphics!

What can I say? Great work as usual @soqueroeu!

Blargg NTSC OFF

Blargg NTSC OFF

Blargg NTSC RGB ON

Blargg NTSC RGB ON

Blargg NTSC RGB ON

Blargg NTSC OFF

Blargg NTSC OFF

Blargg NTSC RGB ON

Updated 26-08-22

CyberLab__Composite-Pure__Soqueroeu-TV_Special_Edition__STD.slangp

#reference "Mega_Bezel_Packs/Soqueroeu-TV-Backgrounds_V2.0/presets/TV-Console/Nintendo_NES.slangp"

scangammaoffset = "2.500000"

g_hue_degrees = "-6.000000"
wp_temperature = "6500.000000"



GDV_DECONVERGENCE_ON = "0.000000"



g_sat = "0.020000"



post_br = "1.310000"

h_sharp = "5.200000"

GAMMA_INPUT = "2.100000"
gamma_out = "2.500000"


bloom = "0.150000"
halation = "0.000000"



scan_falloff = "0.250000"


g_crtgamut = "1.000000"


scans = "0.000000"
GDV_NOISE_ON = "1.000000"

glow = "0.000000"

masksize = "2.000000"



gsl = "2.000000"
scanline1 = "9.000000"
scanline2 = "9.000000"
beam_min = "1.350000"
beam_max = "1.300000"

shadowMask = "6.000000"
maskstr = "1.000000"


addnoised = "0.180000"
noiseresd = "1.000000"


HSM_NON_INTEGER_SCALE = "61.570278"
HSM_CURVATURE_2D_SCALE_LONG_AXIS = "10.000000"
HSM_CURVATURE_2D_SCALE_SHORT_AXIS = "5.000000"
HSM_BZL_USE_INDEPENDENT_SCALE = "1.000000"
HSM_INT_SCALE_MODE = "1.000000"
HSM_INT_SCALE_MULTIPLE_OFFSET = "-2.000000"
HSM_BZL_INDEPENDENT_SCALE = "61.470329"
HSM_BZL_USE_INDEPENDENT_CURVATURE = "1.000000"


HSM_REFLECT_CORNER_ROTATION_OFFSET_TOP = "-4.000000"
HSM_REFLECT_CORNER_ROTATION_OFFSET_BOTTOM = "-4.000000"

This is a little something I made for your graphics @soqueroeu because I liked them so much! The only thing I wish I could’ve done differently was to scale the image slightly in order to crop the black gaps that were created when I turned on independent curvature and reduced the viewport curvature while leaving the bezel curvature intact. Instead I had to scale the bezel to cover up the gaps.

Feel free to include my special preset tribute with your package if you wish once you sort out the Mega Bezel Community (Now Mega_Bezel_Community_Collections) (Now Mega_Bezel_Packs) and Relative Paths stuff.

Just a little warning, in some games everything looks perfect but in others you can get some seriously large bands of moire especially on large areas with particular colours.

Resetting scanline settings to default helped reduce this somewhat but it altered the brightness and saturation too much once Blargg RGB Filter wasn’t in use.

Here are 1440p and 1080p versions:

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Welcome to Palma!!!

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:thinking: For some reason, several presets were left out. Sorry for the error people. They’re all in the repo now. :grinning:

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The Sony_Playstation(PS2) preset has a problem with the BackgroundImage line. The BackgroundImage is set to PS2_Solid but it isn’t available in the img folder.

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:expressionless:This is really weird… I uploaded everything, but I didn’t think this could happen…

Anyway, I uploaded it.

Thank you very much for reporting @hgoda90 !!

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Yeah I thought it was weird that the PS2 and PS2_LED was there but not PS2_Solid.

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I have only a 24" monitor and figured to run a test on a cropped image. I could have done it with Viewport Zoom being increased, but I wanted to be more sure by cropping the image being used.

Edit: Just wanted to add the Viewport Zoom of the preset. Forgot about PSX_Led so the leds look weird in the above picture.

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I think it’s possible to choose which layers to scale. :thinking:

@HyperspaceMadness ?

1 Like