I’ve played Day of the Tentacle on the ScummVM core this week. Both on a debian based distro with x11 on a 4K display at 60Hz and on an arch distro with wayland, QHD display at 140Hz with Freesync. And I had to cap the framerate to 25 or 30 in the ScummVM core options, video section, to avoid stutters when using shaders.
Which is not a problem at all, because those games were running often below that on real hardware. And the shader on top was running at the refresh rate set in the RA settings, with noise and hum bar effects moving smoothly, despite the frame cap in the core itself.
Oh and I also played some PSX games running at barely 20FPS, I think about good ol’ Armored Core, but that also seems on par with the real deal from what I remember. Which makes me think you may want to test and tweak some overclock settings in the core options to get more stable frametime depending on the game maybe? Or in the case of the PS2 core see if there’s a patch that could be applied?
I think there’s no one size fits all.


