This is not a glitch. It’s called “combing” and is a result of weave deinterlacing. I don’t recall whether the core also includes other forms of deinterlacing (for example, bob deinterlacing will avoid the lines but the screen jitters up and down 1 pixel per frame).
It won’t occur on every game, as not every game uses interlacing all the time, though Tekken 3 does and many games use interlaced mode in the menus.
If you like you can use the deinterlace shaders by hunterk to remove interlacing with great results:
Instructions:
Note that best results are with “Shader #0 Filter” set to Nearest. “Linear” results in some interlacing but is still better than default.
I just tested it on Swanstation and it works, just like on Beetle PSX. I use “bob-interlacing” which adds very slight flicker but I don’t notice it during gameplay, only on still screens like the pause menu.
Hi guys I got it fix by disable interlaced, I got the advise from duckstation git
Now I can play Gran Turismo 2 with PGXP active without bug on the tires and roads (Beetle PSX HW still not fix the bugs - though i feel beetle core should be more accurate).