Hello, I’m the guy who compiled and uploaded that, er, compilation of cores. Well, except the NTSC version of Genplus, which I actually got from this very board. This is my first post here, so hello, I suppose.
In any case, I’m actually quite new to this whole compilation business. I tried to compile a couple more cores, such as Desmume and DOSBox, but they all gave me several errors. Now, keep in mind, I’m using Windows 7, which from what I’ve read and experienced can be quite difficult to get a proper compiling environment set up in. I’m surprised I even managed to compile what I did. I certainly was not expecting the Gambatte core I compiled to have color!
All that said, I have done my fair share of testing (furthering the emulation cause has become a recent hobby of mine), and I think I can give some preliminary feedback on a few things:
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Nestopia works like a dream. I was annoyed at how the colors for FCEU and especially bNES looked, although from what I understand NES has improved a lot on that front on higan proper. Nestopia has very nice colors, and looks quite a bit closer to how the real NES looks on my TV, a Sony 27FS100. Now, mind you, I know NTSC signal decoding comes with its own can of worms, so colors varying from emulator to emulator just as they would from TV to TV is understandable, but hell, I wanted my colors to look like how they look on my TV, damn it. Getting Nestopia to work on RetroArch was my primary motivation for researching how to compile, and I’m damn glad I did.
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Yabause is, as stated by Tripulent, a mixed bag. I actually did get a couple of games to work with it, with varying success. Virtua Fighter Remix boots up and I can “play” it, and by play I mean get into a match and wait for the whole screen to glitch out like crazy and for me, the CPU, or both of us to get ringed out within seconds. I tested Symphony of the Night, and just like Tripulent, the game boots up but accepts no inputs, so meh. Nights, however, I am able to play quite nicely. It suffers from a couple of graphical errors, but for the most part it’s quite playable. Overall, Yabause has a looooooong way to go, but hell, the fact that I can use a CRT shader with it already makes it worthwhile IMO.
Gambatte color - Like I said before, I had no idea compiling this core without extra stipulations before compilation would make it default to Gameboy Color mode. It was a welcome surprise, truth be told. A few games like Kirby’s Dreamland 2 benefit from it quite a bit, although of course the Super Gameboy palette would have been preferable. Speaking of which, I do hope we get Super Gameboy implementation in a future revision of the bSNES core. I’d really love to use those nice NTSC filters on it.
Which brings me to Genplus. I have just tested the cores compiled by Tanuki, and I love them. I was ok with the composite version, but I really wanted RGB for some time now. I spent a good hour or so playing with it, and I have to say, combined with the CRT shader (with gamma correction turned off, as I assume the NTSC filtering on the core already takes care of it just as the bSNES filters do), the RGB core looks absolutely phenomenal. One oddity, however: the NTSC cores seem to horizontally stretch the screen to a ridiculous proportion if aspect ratio is set to auto. Locking it into 4:3 easily fixes this, of course, but I thought that was weird.

Awesome.
I do have one question before I end this rambling wall of text: do any of the Mednafen cores have the ability to enable NTSC filtering as well? It would be great to have NTSC versions of Mednafen-PSX, for instance. Hardly a pressing matter, of course, especially if it’s currently not possible, but it’d be nice all the same.