This is a good time to discuss the MASK_DIFFUSION parameter.
MASK_DIFFUSION
The diffusion of the mask dots is an important part of maintaining SDR viewing brightness and eliminating moiré patterns without needing to rely on subpixel effects. The baseline view is for an SDR, 4K monitor which is probably the most common display type in use today. The diffusion parameter is most accurate in the range under 1.0 down to 0.5, depending on the ratio of phosphor dot to full mask.
The lower bound of usable diffusion is limited by two artifacts: aliasing (moiré) and gain. Aliasing is reduced with higher resolution, and gain can be increased with a higher dynamic range.
The average gain of both beam scanning and masking is calculated and used as makeup gain. In SDR mode, tone-mapping is used to bring levels down to acceptable SDR range. Even in SDR, tone-mapping can acceptably maintain brightness down to a diffusion value of at least 1.0.
The more relevant bottleneck to lowering diffusion right now is resolution. The default diffusion value of 2.0 was selected because it eliminates moiré at TVLs from 300 to 800 for 4K. The diffusion value can be lowered, but moirés can start to become apparent. These patterns are most apparent in a full white field.