Thank you! You know, I feel like the phosphor effect was not this strong previously. I don’t know what’s going on
I will probably fix it internally.
The signal pipeline before CRT simulation is done in a weird resolution. I won’t get into why I do it this way, but I found that I needed to oversample by 2x to get the comb filter and PAL delay filter to work, but these are only used in two shaders. I can probably get a performance benefit by not oversampling the other shaders. I will be experimenting with that. The next release will have significant improvements for RF, but is more demanding. I am hoping that eliminating the oversample for the RF portion can reduce that impact.




