Tnx, it’s been quite a long run with fellows artists from Mega Bezel Community!
I’m also proud @HyperspaceMadness decided to show so many different captures from my case studies with peculiar design challenges like Curse of Monkey Island illustrations antialiased smoothing, REZ wireframe downrez resampling, Star Wars and Vib Ribbon vector postprocessing.
Lots of experimentation here, I’m really happy with re-igniting life in these masterpieces!
As you’ve seen, the Libretro article is teasing lots of new scenarios and displays from my packs.
In the last weeks I’ve been extensively rebuilding my whole chain based off a new RetroArch incoming feature and flaming hot Mega Bezel 1.0 coolness, finally working out a way to add “layers” of effects in a more modular and manageable way. In current state, the pack is not compatible with public RetroArch.
The backbone is done, presets are working, I’m simply replicating everything for each scene and device combination. A boring tailoring work of love!
I hope to be ready in time for next RetroArch release
Wohooooooo ride the lightning!