Heya pixel lovers! Easter is coming, so I decided to drop some EASTER EGGS and dutiful hotfixes. Without further esitations, let me introduceā¦
Mega Bezel Commodore Pack RC3 (April 16th, 2022)
Download link
New release for public testing, adding lots of blocky memories with Commodore64 and VIC20 packs. HAPPY EASTER BONUS: Amiga 1000 ambient preset and c264-series Commodore16.
Content:
- Added
COMMODORE 64 Silver label
presets and original assets, the first model
- Added
COMMODORE 64 Breadbin
presets and original assets, the real classic
- Added
COMMODORE 64 ALDI
presets and original assets, cheap consumer edition
- Added
COMMODORE 64 DreanComm
presets and original assets, with extra argentine flavor
- Added
COMMODORE 64 G Series
presets and original assets, with additional german taste
- Added
VIC20 Gold label
presets and original assets, first revision collector edition
- Added
VIC20 Mark2
presets and original assets, the most widespread model
- Added
VIC20 Mark3
presets and original assets, rainbow logo edition for Europe, Canada and Australia
- Added
VIC-1001
presets and original assets, first Japan-only edition
- BONUS: Added
AMIGA 1000
presets and original assets with a new experimental āambient designā
- BONUS: Added
Commodore 16
presets and original assets, from c264-series
Features:
- Added
CURVED bezel
presets to each display
- Added
FLAT bezel
presets to each display
- Added
NORMAL SCALING
presets, full display chassis visible
- Added
INTEGER SCALING
preset, automatic display zoom for cleanest pixels and less artifacts
Enhancements:
- Revamped
MEGA BEZELS
presets for much nicer depth, realistic lightning and customized decals
- Revamped
DISPLAY
presets for much nicer depth and better reflections
- Refactored
DISPLAY
preset names for a clear separation of presets variations
- Refactored
FOLDER STRUCTURE
for incoming future features
- Updated
BEZELTRON CRT-SERIES
presets and assets in favor of real-life brands
- Updated
LO-FI MONOCHROME
presets with tube texture to mimic phosphor surface
- Updated
LICENSE
and WATERMARKS
to Creative Commons BY-NC-ND 4.0 because of bad guys stealing my assets without permission
Fixes:
- Updated
MEGA BEZEL REFLECTION SHADER
presets parameters to latest public MBR shader version
- Updated
AMIGA CD32
led assets for proper YELLOW cd-drive indicator
- Updated
MONITOR C1702 PRESETS NAMES
typo C1072 -> C1702
- Updated
MONOCHROME PRESETS
with better brightness, wider contrast and a subtle āmathericā texture
- Removed
PERFORMANCE PRESETS
as they are no longer needed (thanks to graphics caching)
Just 4k for now, the 1080p edition will follow soon.
Question time
Whatās cool about latest Release Candidate?
Oh, lots of much anticipated Commodore goodies. Commodore 64 being one of the most requested features, I had to go deep in researches and build many regional and historical variants beyond the classic BREADBIN model.
The same process went on for Datassette and VIC20, and the little Commodore16 from the x264 series. The share a pretty similiar chassis, speeding up the design process. But hey, this required lots of logos to be customized!
I highly doubt anybody will ever emulate a VIC20 game in Retroarch, but that was a pretty interesting journey in memory preservationā¦ and Commodore 16 being slick black is simply TOO COOL.
I also added some features to enhance visuals: a more CRT-like color correction from my incoming custom shaders, NTSC variants from almighty @guest.r, flat/curved variants for displays and integer scaling to reduce bad artifacts. Levels of zoom, being ānearā and ānormalā, will let you decide how far from the simulated screen will your face be.
Is Mega Bezel Commodore Pack complete?
Nope, hence the Release Candidate tag.
Iād like to add more Amiga, Commodore 64, VIC20 and Commodore 264 series variations and data units. Iām pretty torn about pc-looking A1500, A2000, A3000, A4000. I already acquired references for these and will update as soon as I complete the visual shaders overhaul
Whatās going on with the CRTgaming thing about PVM/BVM?
Lots of things are moving under the hood.
As visual permutations for CRT TECHS (dot-mask, slot-mask, aperture grille, plasma), SIGNALS (RGB/SCART, S-VIDEO, COMPONENT, RF MODULATOR) and FLAVOURS (smooth, sharp, soft, more monochromes) was taking a bit too long, I decided to give some love to the Commodore Suite.
Complexity of output is the real problem here: at the current status, permutations lead to over 200.000 presets, making Github management pretty difficult. I had to stop the very moment I tried to do a commit and my HDD failed while trying to calculate diffsā¦ nothing is lost, but I need to work smarter.
I need a script for presets generation!
Thatās all folks, happy easter everybody!