TMNT: Rescue-Palooza! run in RetroArch?

Is it possible to run TMNT: Rescue-Palooza! 1.1.2 [RUS] in RetroArch using the OpenBor kernel (link attached)?

Problem:

  • RetroArch has a PSP kernel that can run OpenBor games. However, the PSP has RAM limitations, and when loading the TMNT image, the game freezes halfway through the loading bar. Because the TMNT file is too large, at 200 MB, is it possible to run this game on RetroArch?

(…create a game image so it runs not through OpenBor, but through any other kernel: Dreamcast, Wii, etc.) Or is there a way to remove the RAM limitations for the PSP so this heavy game can load completely?

////The demo version of the game (v.0.9.3) loads fine in RetroArch (it’s only 87MB). However, the full version 1.1.2 [RUS] only loads halfway (it’s over 200MB).

https://www.youtube.com/watch?v=pHiZ2J4Vqtw

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:pray: :pray: :pray:)

Can you tell me what the benefit is for you of running this game specifically on RetroArch?
I was also curious about this - I tried various options with the PSP and Dreamcast cores (I compiled about a dozen images using different methods), but I didn’t have any luck either, and I just wanted to play around with my favorite shader. This issue has now been resolved following the release of “Shader Glass” on Steam.
By the way, there’s already a translation of version 1.1.5, and it’s actually smaller in size than 1.1.2 - a difference of 5 MB (at least that’s how it turned out for me).

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I’m building a full collection on RetroArch, covering all consoles. I have all the games on a portable flash drive so I can play them anywhere and on any computer. I also created a RetroArch with a beautiful design.

So I’d like to add TMNT: Rescue-Palooza! to the collection so I can launch everything from a single interface.

Is version 1.1.5 already available in .pak format? I only have version 1.1.2 (if you have 1.1.5, could you please share the link?)

Is it possible to download the RU version 1.1.5 in .pak format somewhere?