Is it possible to run TMNT: Rescue-Palooza! 1.1.2 [RUS] in RetroArch using the OpenBor kernel (link attached)?
Problem:
- RetroArch has a PSP kernel that can run OpenBor games. However, the PSP has RAM limitations, and when loading the TMNT image, the game freezes halfway through the loading bar. Because the TMNT file is too large, at 200 MB, is it possible to run this game on RetroArch?
(…create a game image so it runs not through OpenBor, but through any other kernel: Dreamcast, Wii, etc.) Or is there a way to remove the RAM limitations for the PSP so this heavy game can load completely?
////The demo version of the game (v.0.9.3) loads fine in RetroArch (it’s only 87MB). However, the full version 1.1.2 [RUS] only loads halfway (it’s over 200MB).