Thanks for the feedback.
If this is loaded by the presets in the pack I have provided , then the behavior is wrong. If it’s another preset , then, Yes, the default params are set for 4:3 games as they are the majority. At least the game starts rotated as expected, correct? Another control you should use is content width and height. What I do for vertical games is swap Scale %X by %Y (100% <-> 75%) and use content width and height to adjust the game window size. I’ll have to test mame core, all I said is about fbneo core. See if both cores presents the same problem please.
I’m still learning how to deal with aspect ratio. And even Retroarch is advancing in this regard, the last version introduces a new way for the core to pass aspect ratio info to shaders.