Yeah. I was thinking it would be possible to let the “ambient light” just be some kind of highly blurred/scattered reflection over the background image, but I’m really out of my expertise here
No, it won’t work properly. I’ll eventually rework the ambient light presets/shaders to get those effects.
Opened a new topic so I don’t spam here.
Next version will have an ‘append’ preset that can be used to append uborder to any ‘naked’ preset.
‘Naked’ means any preset that doesn’t present a LCD grid or a CRT mask, for those it’s really necessary a port of uborder. So, the naked presets most known are all edge-smoothing, interpolation, pixel-art-scaling, anti-aliasing, etc.
The append preset works well. I even made a silly ‘inception’ experiment, appended uborder to itself, than appended to koko-aio:
and it WORKED! LOL
Then I went too far and appended uborder to MegaBezel:
That’s enough! So, I think it’s good.
Better watch out for those wings Icarus!
Yeah, I quit after some seconds, just to take that picture!
oh wow! that means, if I understand well, that it will be possible to prepend xbr, xbrz, scalefx, smaa and similar to uborder? right?
I think I can then convert all my other presets like edge smoothing and presets for upscaled internal resolution!
can’t wait to try!
since few days uborder+guest replaced most of my default shaders, with this it will be a total replacement.
I just made the commit, you can try. I just didn’t made a release, though. The append preset is inside the main uborder folder.
You have two ways of using it:
- load some ‘naked’ preset, then choose ‘append’ to load the append-uborder preset.
OR
- load the append-uborder preset, then choose ‘prepend’ to load a ‘naked’ preset.
Some may fail, yes, I couldn’t test every possible combination.
It works with crt or lcd presets, but the result isn’t useful because the mask and grids get borked, so I only recommend for ‘naked’ presets.
Won’t work if there’s a mask or grid in the result. The append preset I made doesn’t have any crt, it’s just a stock uborder.
ok, I’m a little confused maybe (probably) didn’t understand well…
but this is working:
this is my aperture a
this is the same but with scalefx predended
Haha, that’s what was already working. It’s another method.
What you couldn’t get before was the pure scalefx. Now with the append-uborder preset, it’s possible.
Don’t be giving me any ideas Hyllian.
Holy smokes! I’m so combining that with Lights Off
Awesome stuff fella
Are you planning on masking areas? at least for systems where the overlay doesn’t change?
I don’t follow you. What you mean?
For example the light coming from the screen (in real life) might not hit all areas shown.
Nope. It’ll hit all areas, except the content frame. It isn’t so smart as you may think. Again, I’ve priorized speed in this case too.
It won’t be incorporated to the main presets. It’ll be a side folder that adds this functionality and is called by other presets. So if you don’t need this thing, you should use the standard presets, which are faster.
Ok brilliant m8…blazing fast progress with this!
Is there a desired uborder_packs folder structure or is it do as we will?
Nope, inside uborder_packs you create your main folder and use the way you prefer. I only recommend that, if you use overlays from other packs, that you just point to where the graphics are and do not make copies of them inside uborder_packs.