In Koko-ambi presets, there’s a little detail you need to know. The first bunch of shaders are for koko-ambi. Then there’s an ‘original.slang’ shader, this is the real source for the content and posterior crt shader. So, you need to apply grade after this shader. So, it should be like this:
koko-shaders -> original -> grade -> crt-shaders and so on
Original shader is a modified stock shader that get the first native source spat by Retroarch. So it can be put on any pass and it still will output the native original source.
The easiest way for you is creating a small preset with the first 4 koko shaders, which are the 3 koko shaders and original.slang. Then prepend it to your preset (it already has grade). Then, open the result and look for the last gdv shader, which is deconvergence.slang. It should be loaded from inside koko-ambi folder instead uborder-bezel-reflections one.