"unofficial" cores

You should do the 5151 monochrome one for MDA as well. :slight_smile:

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The 5151 is already included in my pack.

In this case the shader forces a monochrome hue that can be adjusted with parameters.

When I finish my update we will have MDA, CGA, EGA, and VGA. :partying_face:

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Why donā€™t these people include those cores directly in RetroArch?

You handle textures very well, you have to try that in 3D.

Dunno :man_shrugging:

1 Like

Okey! VirtualXT core is now available for at least some platforms. :tada:

3 Likes

How do you add ā€˜unofficialā€™ cores to Retorarch? Iā€™m trying to add the PCSX2 core (not LRPS2 I already have that and want to keep it) but it doesnā€™t show up as an option when I load a PS2 ROM.

Youā€™re probably missing the coreā€™s info file. This is for Steam, but it should apply equally for adding cores manually anywhere:

To add non-Steam cores to a Steam installation, you need to download the core from here: http://buildbot.libretro.com/nightly/windows/x86_64/latest/ then download the info files from here: http://buildbot.libretro.com/assets/frontend/info.zip. Put the core(s) in your ā€˜coresā€™ directory and the info files in your ā€˜core infoā€™ directory. You can find the locations for each in settings > directory

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Thanks. Can I rename the file or will that break it? LRPS2 also uses the PCSX2_libretro.dll filename.

you can rename the lib as long as you rename the info file to match. However, the cores likely have the same internal name, which can only change at compile time, so the cores will try to use the same core options and overrides, etc.

It seem that the PCSX2 on the buildbot is LRPS2. I was under the impression that they are separate projects with separate cores.