OK then. The thread title doesn’t cover both bases which is why I asked. I understand they are from similar code bases, but the end products have subtle differences. Differences with their own bugs. So here it goes
- per-core config saving is happening for Wii, including resolution saving (big thumbs of from me on that btw). Graphics driver destabilisation issues already reported by others
- per-core config saving is not happening for GC and for that reason neither is resolution saving. Similar graphics destabilisation also occurs on GC, somewhat randomly and hard to reproduce. (Color palette loses red/yellow, performance slows down with audio stutter).
- over-sensitive/sticky button issue on GC aswell. Mainly affects rgui maneouver, gameplay seems fine. There also appears to be random rediscovery of controller input in rgui. What I mean by that is… while navigating some rgui menus (not related to input) “Gamecube controller detected on port #0” notice flashes up on screen.
- screen res resets itself to 640x480i on rom switch for FBA cores for GC, Tends to stick for rom switch on Wii.
- NeoGeo unibios can enabled on GC, but the same option is missing on Wii
- FBA core sizes on GC have grown in size since the 1.0.0.2 stable release and thus have squeezed out many previously compatible roms I’m doing some regression testing, but this reduced compatibility in addition to newer features or fixes working on Wii but not seeming to work on GC makes it hard to justify use and more of a reason to stick with 1.0.0.2 on GC Which would be a big shame as there is much hope for progress on both.