The way you’ll want to do it is have both overlays act like buttons with normalized coordinates and make them both take up the entire screen, with the images wherever you would want them to be in the final product:
[code]overlays = 1
overlay0_full_screen = true
overlay0_normalized = true
overlay0_name = “berserk”
overlay0_descs = 2
overlay0_desc0 = “nul,0.5,0.5,rect,1.0,1.0”
overlay0_desc0_overlay = berzerk.png
overlay0_desc1 = “nul,0.5,0.5,rect,1.0,1.0”
overlay0_desc1_overlay = bezel.png[/code]
This album has the images all set up how you would need them: http://imgur.com/a/v40nC
You’ll also need to use a custom aspect ratio in settings > video, with X Pos of 703, Y Pos of 111, Width of 497 and Height of 617.
You can pack in more overlays into this one cfg by duplicating this setup for overlay1, overlay2, etc. Just remember that you’ll need to load all of the images into memory when it’s loaded, so that can take a long time with a lot of images in there. You’ll probably also want to go ahead and make the game overlay semi-transparent in your image editor while the bezel stays at 100%.
If you want to make the buttons active (i.e., they do stuff when you click on them with your mouse or touchscreen or whatever), you’ll want to add those as overlay0_desc2, -desc3, etc. with no image attached and just give them the normalized coordinates of the buttons in the bezel image.