VecX

Whipped up a little quick and dirty vecx port. Most everything should be in place except for analog mapping (full throttle or nothing) and the esoteric stuff (light-pen, 3d display hack)

Awesome, I’ll check it out :smiley:

EDIT: Works great so far. For whatever reason, it doesn’t want to work in fullscreen with OpenGL on my system, instead it fails with:

X Error of failed request:  BadValue (integer parameter out of range for operation)
  Major opcode of failed request:  1 (X_CreateWindow)
  Value in failed request:  0x0
  Serial number of failed request:  23
  Current serial number in output stream:  27

I guess it’s trying to draw it bigger than the screen…? Works fine in windowed mode, though, and XVideo and SDL drivers work fine either way.

Great job on the port!