Whipped up a little quick and dirty vecx port. Most everything should be in place except for analog mapping (full throttle or nothing) and the esoteric stuff (light-pen, 3d display hack)
Awesome, I’ll check it out
EDIT: Works great so far. For whatever reason, it doesn’t want to work in fullscreen with OpenGL on my system, instead it fails with:
X Error of failed request: BadValue (integer parameter out of range for operation)
Major opcode of failed request: 1 (X_CreateWindow)
Value in failed request: 0x0
Serial number of failed request: 23
Current serial number in output stream: 27
I guess it’s trying to draw it bigger than the screen…? Works fine in windowed mode, though, and XVideo and SDL drivers work fine either way.
Great job on the port!