Are you sure about this? I haven’t tried it myself, but this runs contrary to most of what I’ve heard and read.
[QUOTE=ioev;20318]Thanks, that worked great.
I did a bit more testing, and it seems the resolution corruption, the blue palette, this only starts after loading a second game. The first game loaded fine, refresh rate was ~60hz, was able to set resolutions to my hearts content, no blue colours. I loaded a second game, and the resolution seemed to change, even though it was the same as what I had set it to in the menus. The colour was all blue and messed up (it’s not just the blues, the whole palette is out of whack) and when I changed the resolution everything became corrupted and I wasn’t able to do anything after that.
Specifically, I loaded “Cybernator” (SNES game) using the auto-detect core feature, which worked fine, then I loaded Super Mario World in the same core, and everything became messed up. This was using the same build I was testing before (the one available on March 12th).[/QUOTE]
I duplicated your procedure on 2015-03-08_RetroArch.7z and do not have this issue. I used .smc files for ROMS though.
Whoops–just saw you had newer than that. Tried again with 2015-03-13. I do now see graphical glitching of the menu when changing resolutions that I didn’t on 2015-03-08, but can’t duplicate your blue palette problem. My resolution changes back to 640x480 with every ROM I load.