If you haven’t tried QuakeGX on the wii, stop whatyou are doing and download it immediately.
This is a bit long so I’ve highlighted bits in bold
I’d like to draw the attention of the developer looking after the wii’s implementation of Tyrquake, and run this idea past them. Also, to ask your opinion, if you dig quake and the wii, or if you have any help or advice regardless.
Quake was originally a PC game, operating the cursor and the view using the mouse - quake brought in “look spring” to first person shooters - and operating your movement with the keyboard with your left, or non mouse hand. It was only later that console versions, using console controllers, dropped that mouse functionality…
It’s a reasonable observation to note the standard wii interface has a mouse - like pointer in the wiimote, and a more accurate emulation of the game on that console might follow the contemporary first person shooters written for the console, by pointing and shooting with the wiimote and controlling movement with the nunchuck. This is the scheme Call of duty and, I think, all of the fps releases on the wii.
There is working, open source code that does this in the form of QuakeGX
I plan to attempt to use it as a wiiflow plugin for the official quake releases, and share it my configuration if I can get it to work - it accepts arguments, apparently,
but will only load from sd
I’m not sure, but I think this precludes it from use on the WiiU’s vWii and from the dolphin emulator. Which is a shame, because this is
the best Quake emulator, it’s difficult to convey how much fun it is revisiting decades old Quake with the Wii FPS interface. It’s easily my favourite homebrew.
Just to be open about my motives, I’m not just about the direct and accurate emulation, I’d eventually like someone to take the tyrquake for wii source and a later, more sopisticated Quake engine, and improve the
rendering to match the wii’s capabilities. Also there’s a huge amount of
content multiple servers, maps skins whole rebuilds that have been made, appraised judged and are
still curated today
The Quake scene is alive and well, pc users are kept abreast of the scene by a java app, apparently. With a cover flow content browser like wiiflow, might be possible to use the functionality that downloads covers from a database to instead
download curated Quake content directly to a local drive
I don’t want to tangent so I’ll finish with this thought
This could easily become a more popular way to play Quake
Thanks
P.S. If you know who piko or eluan might be or where to find them, I have a later build of QuakeGX but not I think the source. Thanks…
Just found