Wii U Nightly Discussion Thread

Is there any WiiU retroarch wiki ? Like compatibility lists, where to put BIOS and other stuff ?

No, but that stuff shouldn’t be any different than on any other platform. That is, BIOS files go into your ‘system’/BIOS directory, as specified in settings > directory, and if a game works in a core through RetroArch on PC, it should work on Wii U, too.

Do you mean the SD:wiiu\apps\mednafen_psx_libretro\whatevernameisthepsxbios.bin ? Because there is not settings folder in the wiiu directory that you download.

Also, does the psx games needs to be on iso or it can be .cue ?

I only use retroarch on consoles … and a compatibility list would be great to see which game I can rip and which I can’t

edit : or to know that my problems are because it can run chrono chross perfectly but can’t start parappa the rapper, a game that in my mind is much simpler

You can also put BIOS images in the same directory as your ROM files.

Mednafen/beetle-psx only supports bin/cue images but I don’t think it gets anywhere close to full speed on Wii U (as in, like 15 fps or something, IIRC). The core we use for most embedded platforms, PCSX-ReARMed, is ARM/NEON-optimized, so it wouldn’t do well there, either.

What do you suggest we do in the mean time?

Edit: So now that 1.4.0 is more or less complete, what’s to become of Wii U pro support or Classic Controller support, if I might ask?

Just wanting to drop by to bring some things to the Libretro guys knowledge: There are several guys over at GBATemp who have been compiling other cores not currently available in the buildbot for the Wii U stable/nightly releases.

Some of these cores are BlueMSX and Stella to give you some examples. The cores seem to work mostly okay, they load up ROMs and so on, I believe only some slight issues with save states, but out of that they work okay.

So they thing I wanted to ask is who can they contact to provide the required changes in the GitHub or the Makefile files to include these cores into the buildbot releases officially? Here’s a link to some of the builds made by the users:

There are more, like Pro System core and so on. The main guys who are compiling these builds are ploggy and brienj in GBATemp.

To any mod, please let them know who to contact so that these cores can be added officially into the buildbot releases. Or answer here and I’ll redirect them properly.

Thanks! And hope this doesn’'t come as a bother.

If they require changes to compile, have them submit a PR on the core’s github repo.

Game and Watch, Vectrex and Handy (i think) do not require any changes to compile. O2em does require a WiiU target to be added in the makefile though.

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Stella also has the Wii U target and can be compiled, but all of those cores ploggy mentions too do not appear in the buildbot even though they have the Wii U target in the Makefile and can be compiled and are working.

Just for a closure for my post … the problem was that the PSX bios that I got was … named wrongly DOH

I know this is a bump, but there’s no sense in making a new thread; RA 1.5.0 official is completely broken. And yes, I did file a report on GitHub, whether how serious this issue is remains to be seen.

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Hey @aliaspider , Do you still plan on adding XMB Gui to the Wiiu?

THANK YOU Aliaspider :stuck_out_tongue:

In case Ploggy’s tears of joy weren’t context enough, the Wii U port now supports the XMB menu and playlist scanning, thanks to aliaspider’s hard work :slight_smile:

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Amazing! Thanks to Aliaspider and anyone else who put in the effort to make this happen. The Wii U version now seems very close to being a first class port!

I’ve been using the Wii U Loadiine homebrew and when using VBA Next or mGBA they both crash the system.

My Wii U firmware version is 5.5.2

I’ve tried older versions, reinstalling them, deleting them then installing them again, and still crashes when opening the rpx.

the only apps on the homebrew are HB App Store, mGBA, and VBA Next.

Hi Developers,

is there a way for you to include Dreamcast support for the Wii U? There is now a way to unlock CPU Speed in vWii Mode, so that the full power can be used. Would be great, if you can do this.

AFAIK, the only Dreamcast emus we have are GL-based and Wii U doesn’t have GL.

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So, there is no chance for now?

First off, awesome emulation station. Love it a lot.

My main interest at the moment is about Neo Geo CD running on the Wii U version of RA(same goes for 3DS).

The reason I love it is for both the arcade quality gameplay and the awesome arranged soundtracks that coexist with it.

I was wondering if there is a future build of a NGCD emulator happening on RA anytime soon or if there is a way, but through MAME?

I’ve seen countless forums saying about using CHD files in order to get it working or having to use NeoCD-Wii. But honestly, NCDWii is good, but whenever I wanna play Fighter’s History Dynamite/Karnov’s Revenge, the fighters seem to constantly use sound effects related to the opponent I’m fighting and some graphics issues arise whenever I play(Jean’s stage being an example). And I’ll admit, the arranged version of Ryoko’s theme is hardcore with that guitar riff following the Japanese culture sound.

Anyway, aside from that, I just wanna play the NGCD library on RA, but NCDWii is good, but not at all great at times. I’d like quailty to match quantity.

If anyone knows if NGCD games are doable someday or soon, it’d be awesome. Whether to get them playing the same method as MAME(through a zip file) or NCDWii(through a folder with a subfolder full of MP3s by highlighting it and hitting the “X” button on the main folder with the game’s name front and center), that’d totally rock. Sadly, I can’t whenever I use Final Burn Alpha, and how I retained the set up of how to load my games like I did on NGCDWii since TOSEC and TruRip is a time draining wait, and that RomVault’s validation expects only the set up it wants…

EX: World Heroes 2 (TOSEC-ISO) -World Heroes 2.cue -World Heroes 2_01.iso -World Heroes 2_02.wav etc. -World Heroes 2.toc(if it ever needs that…maybe for PC-Engine)

(NCDWii) -MP3(Folder with all the tracks in it) -World Heroes 2.cue -World Heroes 2_01.iso …randon files extracted from the ISO itself…

Forgive me if I kinda don’t have a better way of describing it. But all I’m saying is, NGCD needs to be a thing, and on the Wii U(as well as the 3DS). This would rock out loud. My Wii U gamepad’s body is ready.

Sorry for the TL;DR post. Just had to get this out there. Currently(at this time) on 1.6.8(Wii U)/1.3.3(3DS since the later version have a screen tearing problem)/1.0.0.2(PSP, even though I already have an emulator for that, and that it isn’t even on the Wii/vWii).

Hoping this will help anyone want to see NGCD on Wii U/3DS.

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