Windows Nightly discussion thread


#141

I don’t have issues with CHD games. Also I don’t have problems with the playlists.


#142

Helllo Radius, A new command has been implemented or something to lock the monitor hertz (estimate hertz)? In previous versions I could 144 hertz in the menus, the latest version is limited to 60. Vsync ON


#143

Why would you want 144hz in the menu?


#144

Transitions between menu / choosing games are much smoother in high hertz.


#145

Latest nightlies not working with 64-bit Vista? I’ve tried every one from March so far and I’ve gotten this message every time:

I believe this is an error message similar to what stable 1.3.0 gives me. I’m currently running a nightly that came out shortly after 1.3.0 stable and it works pefectly, I was just curious about any new developments since then.


#146

Certain cheevos are not popping on bsnes accuracy and snes9x next, They are smw 2 and simcity.


#147

Hi, I just tested latest nightly, and is still not working in XP x64

Thanks


#148

I only can use shaders presets, when I try to mix shaders it appears still as N/A.


#149

Just a heads up. We’ve been changing the windows platform driver, so we don’t have to ship a default config anymore (soon)

For now it still works always in “portable mode” by default and it creates all the directories it needs in the base folder so people like @awakened with custom setups may get annoyed by new empty dirs littering their setup.

In that case, just add a custom.ini file to your working directory and it should prevent RA from creating anything.

This paves the way for a non-portable mode and maybe an installer in the future, so it’s good progress.


#150

I’m on team portable for as many programs I can find that offer it, so I’m glad non-portable is just an extra option for those that want it. Not that I’d expect you guys to remove portable mode or anything :stuck_out_tongue:


#151

Nightly builds are crashing RetroArch if CRT-Royale shader is set when I go to launch the .exe. To get it to launch, I have to delete the retroarch.cgp file first. Anyone else having this issue?

EDIT: Fixed with 2016-05-17_RetroArch Nightly. Thank you.


#152

How do i update 1.3.0 stable to the latest 1.3.4 stable build or a nightly without messing up my current setup?

I have a folder named “RetroArch” in my :D/ which contains all of the contents and bios / ROMs e.t.c. all paths lead to there.

Do I just download the latest and simply copy and replace everything? Or will this method reset my current setup as how it is saved?


#153

Download the one you want (either nightly or stable) and copy the executables into your existing structure. If it complains about missing libraries, grab those from the stable folder or download another copy of the ‘redist’ package, which contains all of the libs.


#154

Hi!

Latest x64 builds (1.3.2+) and nightly dont work in XP x64, because this libraries use the function “initializeConditionVariable” that is vista+

avcodec-56.dll avformat-56.dll liblzma-5.dll libx264-142.dll libx265.dll

if i replace this dll with the ones of retroarch x64 1.3.0, retroarch 1.3.4 and nightly works great in XP x64


#155

Got 1.3.4 working, also, why does GBA core always have a white screen when booting up a ROM? I’ve never managed to get GBA working on Windows RA. Another thing I’d like to sort out is how to free up memory blocks for the reicast core. I can’t save my progress the legit way, all memory is full and everytime I fire up a game… It asks me to input time and date. How do I sort this out?

Thanks for the help.


#156

I’m not sure about reicast, since I haven’t really used it much, but GBA should be fine if you have a BIOS image in your ‘system/BIOS’ directory. Which core are you using?


#157

I’ve tried all the GBA cores. Some cores make RA freeze or close the program down.

I’ll have to check when I’m next on my PC to see if i have the BIOS images in system.

I’m loading the ROMs from .zip files i guess this is fine for the GBA cores…


#158

gpsp is the only GBA core that needs a BIOS. mGBA, VBA Next and VBA-M work fine without, though some are able to use it optionally.

For Reicast there is a core option to boot to BIOS where you can manage your memory cards. The Time/Date thing is a known problem with the core.


#159

[QUOTE=Awakened;39649]gpsp is the only GBA core that needs a BIOS. mGBA, VBA Next and VBA-M work fine without, though some are able to use it optionally.

For Reicast there is a core option to boot to BIOS where you can manage your memory cards. The Time/Date thing is a known problem with the core.[/QUOTE]

I saw that boot option under reicast options, didn’t try it though. I think that’ll work. I’ll have to try GBA again with and without bios. See what the cause is.

Sometimes MAME crashes… On selecting some ROMs not sure what is going on with that as MAME is complex via RA. I just stick to MAME standalone.


#160

Right so i got GBA core working (VBA-M) it was crashing for me because i was trying to run it from archive .zip rather then .gba

Now for Reicast, I tried the solution in core options by switching on “boot from bios” unfortunately now, When i try running a .cdi image of any game… RA crashes to the desktop.

I tried updating the reicast core but still getting crashes now.

How do i unsave this core configuration as i can’t get into quick menu using F1 as the ROM crashes instantly before i can reach this menu… Unless i delete the core from the folder? Anyways… That’s all for now.