Can someone direct me to instructions on how to get an Xbox360 controller working in RetroArch on a Mac? I have the tattiebogle driver installed and all the buttons and joysticks are working in the driver under system preferences.
At one time I had it working somewhat, but in trying to fix the nagging problems I was having, I’ve ruined it so now that it wont even recognize the controller anymore. Even after starting fresh and deleting my retroarch.cfg. I’m using the 10-29-14 nightly build. I had the same problems with 1.0.0.2.
My nagging problems were that it wouldn’t recognize the right thumbstick at all and that in the Nestopia core, hitting start would bring up the RGUI. It didn’t do this in the BSNES core. Using bind all or individual binds in the RGUI was problematic. After a couple of keys in, you hit a key and there’s no effect. Hit it again and it binds the next one to that same button. Then after a few more bindings it locks up RetroArch. This happens both in the RGUI and when you go into the menu options at the top of the computer screen and try to do it with point-and-click.
What should the input driver be set to, apple_input or udev? Which auto profile is it drawing from, Xbox wireless receiver or Xbox pad? Both are in udev and there’s no Xbox cfgs in the apple folder. Should I make one? When I bind a key, it gives a button number that’s different than whats in the Xbox controller cfgs. Where is it getting these numbers? How do I determine what the button numbers should be? Should autodetect always be left on?
I really have spent hours trying to get this set up properly. Google searches all turn up stuff for RetroPie that doesn’t apply. I’m not the kind of person that needs to be spoonfed, but I’m amazed that there is no documentation to go by. Is this app for developers only?