I’m having a look at hyllians warp filters right now and it seems there is an issue which I don’t quite understand if it’s a bug or a hardware specific thing. the erosion.cg shader only gives me a black picture without any kind of error message. …
edit: seems it’s a hardware related problem. I reduced the fragment shader of erosion.cg to a basic core…
/* FRAGMENT SHADER */
half4 main_fragment(in out_vertex VAR, uniform sampler2D decal : TEXUNIT0, uniform input IN) : COLOR
{
half3 E = tex2D(decal, VAR.t3.yw).rgb;
return half4(E, 1.0);
}
which still results in a black screen.
edit2: here is an ati fix of both shaders https://anonfiles.com/file/16adc28bf655 … 23bf2438e4