It’s in PSD format, but GIMP should open it, too, if you don’t have Photoshop. Toggle the visibility of the top layer, which is crt1 and it will make the background layer, crt2, visible with circles drawn around some of the problem spots.
On my Radeon card, it’s getting some weird multicolor noise artifacts in the image:
On the other hand, you can see from the inclined portion of the ground that it’s doing an amazing job of smoothing out those previously uncorrectable jaggies
ah, yeah, the noblend version looks much better. It still has some minor issues (different from the picture i posted) but I’ll see if cg2xml fixes those.
I would love to use some of these on Retroarch PS3. Alas when I try to download them and install them onto my PS3 they don’t work.
Maybe I don’t know how to download them right from the github?
Im a noobie to ALL of this.
If you could post a link with a .zip or pack to some of these, then that would be awesome.
Wanting to try these on Retroarch PS3
-5xBR-v4.0-noblend
-4xBR-v4.0.cg
-4xBR-v3.9.cg
-5xBR-v3.7d.cg
And any other new ones you would recommend. You mentioned that some of the new ones are better at corner detection? Any recommendations are appreciated as always. And thanks for your hard work.
Like I said, not sure if I’m downloading them wrong (installing them wrong). But when i download what I think I install it just doesn’t register with Retroarch PS3.
Or maybe they are not meant to work yet with this version?
In any case… if it simply a case of the stupids with me, maybe you could post a link with these files properly compiled for us dummies.haha
RetroArch 0.9.9 (for all platforms) should be hopefully released by the end of this week.
I know that the PS3 port will be a total rewrite that will beef up the shader capabilities considerably - going from fixed 2-pass shaders to full 8-pass shaders setup through our CGP preset format.