On my Radeon card, it’s getting some weird multicolor noise artifacts in the image:
On the other hand, you can see from the inclined portion of the ground that it’s doing an amazing job of smoothing out those previously uncorrectable jaggies
ah, yeah, the noblend version looks much better. It still has some minor issues (different from the picture i posted) but I’ll see if cg2xml fixes those.
I would love to use some of these on Retroarch PS3. Alas when I try to download them and install them onto my PS3 they don’t work.
Maybe I don’t know how to download them right from the github?
Im a noobie to ALL of this.
If you could post a link with a .zip or pack to some of these, then that would be awesome.
Wanting to try these on Retroarch PS3
-5xBR-v4.0-noblend
-4xBR-v4.0.cg
-4xBR-v3.9.cg
-5xBR-v3.7d.cg
And any other new ones you would recommend. You mentioned that some of the new ones are better at corner detection? Any recommendations are appreciated as always. And thanks for your hard work.
Like I said, not sure if I’m downloading them wrong (installing them wrong). But when i download what I think I install it just doesn’t register with Retroarch PS3.
Or maybe they are not meant to work yet with this version?
In any case… if it simply a case of the stupids with me, maybe you could post a link with these files properly compiled for us dummies.haha
RetroArch 0.9.9 (for all platforms) should be hopefully released by the end of this week.
I know that the PS3 port will be a total rewrite that will beef up the shader capabilities considerably - going from fixed 2-pass shaders to full 8-pass shaders setup through our CGP preset format.
On the genesis emulator, do you notice some slow down?
I tried this with X5 and the stock.cg but the emu slows down.
Any suggested combos?
I’ve been using the 5xBR filter on X4 with stock.cg.
Any suggestions for a good second shader on genesis?
AND does anyone think that this newest Retroarch 0.9.9 release will enhance performance for the gen emulator so that we can use bigger shaders on X5 without slowdown?
The stock shader does nothing, so it’s best to turn off Dual Shader to gain some speed. Try this, and use the resize option along custon aspect ratio to get the desired resolution. For example, for genesis i use:
viewport X: 1600
viewport Y: 1120
EDIT: To gain even more speed, before turning off Dual Shaders option, put scale factor at 1X. For some reason it works!