Anyway, I’m back working on super-xbr shaders. After some years I decided to see its parameters and figured out I should change some of them. At the same time, I ported Anime4k hlsl shaders to cg and it work well after super-xbr by doing an slightly dilation and using gradients to enhances edges.
Some screens (super-xbr + anime4k):
Full size: https://img.onl/iFJbhA Full size: https://img.onl/2Z3Gc7 Full size: https://img.onl/etEksE Full size: https://img.onl/6jIuBM Full size: https://img.onl/NyawaY Full size: https://img.onl/2cIkTs https://img.onl/zFbFDE https://img.onl/N9czm5 https://img.onl/rTJEp









.I was going for close to ESRGAN sort of look Which is pretty much down right Impossible. sharping the NEDI3 too much gives an ugly artifacts which I masked with slow-bilateral. With your xbr-Anime4k that won’t be necessary.

























