Hiya!
I’m not smart enough to work out xBR even with this tutorial. Thanks though, I bet it helps the community alot. I could maybe get someone to port it…
See, I was wondering if you could try porting xBR for a Gamemaker studio 2 shader, for drawing individual sprites.
I can pay you for the port?
Needs to work at 2x and 20x scales and preferably work for both PC and Android.
Currently I’m working with “better scaling” shader sh_better_scaling_5xbra. Using full green for transparency. But it doesn’t work upon Android and PC version works at 2x but at 20x there is glitches.
Currently nothing draws on Android when trying to upscale a sprite with the shader.
I’m making a cross platform mobile/PC game and would like to use xbr upscaling with android and PC.
xBR scaled to 20x with the sh_better_scaling_5xbra shader on PC has some glitches when done upscaling… not visible at 2x (i think 2x works proper).