XBrZ on Swanstation

Can we get xbrz up to x6 on swanstation please? I would love to have this feature here, thx.

The texture filtering there uses the xbrz-freescale shader, IIRC, applied per-texture. It doesn’t have a defined scale.

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the external shader is not the same as the internal scaler. The internal scaler version doesn’t cause freeze like an external shader would and it’s faster. i was using scalefx instead (because it looks the exact same) and games are a bit sluggish and will lock the emu if internal rez is set too high (which only happens to the psx cores). From my experience, internal scaler xbrz is superior to the external shader xbrz.