Just found out last few days when using Yaba Sanshiro it just Crashes all the Time.
I tried giving Fresh Config File and Fresh RA Config file and Also Cheats on and Off but still Crashes. A
Here is the Log I got:
[INFO] [Core]: Using content: “E:\Video Games\Sega Saturn\Games\Dragon Force (USA)\Dragon Force (USA).cue”. [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds. [INFO] [Core]: Unloading core… [INFO] [Core]: Unloading core symbols… [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames. [INFO] RetroArch 1.14.0 (Git ad89b0c) [INFO] === Build ======================================= [INFO] CPU Model Name: Intel® Core™ i5-6500 CPU @ 3.20GHz [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSE4 SSE4.2 AES AVX AVX2 [INFO] Built: Dec 12 2022 [INFO] Version: 1.14.0 [INFO] Git: ad89b0c [INFO] ================================================= [INFO] [Input]: Found input driver: “dinput”. [INFO] [Core]: Loading dynamic libretro core from: “E:\Video Games\RetroArch\RetroArch 1.14.0 (64 Bit)\cores\yabasanshiro_libretro.dll” [INFO] [Environ]: SET_VARIABLES. [INFO] [Environ]: SET_CONTROLLER_INFO. [INFO] [Overrides]: Redirecting save file to “E:\Video Games\RetroArch\RetroArch 1.14.0 (64 Bit)\saves\Dragon Force (USA).srm”. [INFO] [Overrides]: Redirecting save state to “E:\Video Games\RetroArch\RetroArch 1.14.0 (64 Bit)\states\Dragon Force (USA).state”. [INFO] [Environ]: GET_LOG_INTERFACE. [INFO] [Environ]: GET_PERF_INTERFACE. [INFO] [Environ]: SYSTEM_DIRECTORY: “E:\Video Games\RetroArch\RetroArch 1.14.0 (64 Bit)\system”. [INFO] [Environ]: GET_SAVE_DIRECTORY. [INFO] [Environ]: PERFORMANCE_LEVEL: 16. [INFO] [Environ]: SET_SERIALIZATION_QUIRKS. [INFO] [Content]: Content loading skipped. Implementation will load it on its own. [libretro WARN] HLE bios is enabled, this is for debugging purpose only, expect lots of issues [INFO] [Environ]: SET_INPUT_DESCRIPTORS: [INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888. [INFO] [Environ]: SET_HW_RENDER, context type: gl. [INFO] Requesting OpenGL context. [INFO] Reached end of SET_HW_RENDER. [INFO] [SRAM]: Skipping SRAM load. [INFO] [Core]: Version of libretro API: 1, Compiled against API: 1 [INFO] [Cheats]: Load game-specific cheatfile: E:\Video Games\RetroArch\Cheats\Cheats for RA (30-11-2020)\YabaSanshiro\Dragon Force (USA).cht [INFO] [Audio]: Set audio input rate to: 44100.00 Hz. [INFO] [Video]: Set video size to: 1366x835. [INFO] [Video]: Using HW render, OpenGL driver forced. [INFO] [Video]: Using configured “glcore” driver for GL HW render. [INFO] [GLCore]: Found GL context: “wgl”. [INFO] [GLCore]: Detecting screen resolution: 1920x1080. [INFO] [WGL]: Extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_multigpu_context WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle [INFO] [WGL]: Adaptive VSync supported. [INFO] [GLCore]: Initializing HW render (1024x1024). [INFO] [GLCore]: Max texture size: 32768 px, renderbuffer size: 32768 px. [INFO] [GLCore]: Vendor: NVIDIA Corporation, Renderer: NVIDIA GeForce GTX 1050/PCIe/SSE2. [INFO] [GLCore]: Version: 4.6.0 NVIDIA 527.56. [INFO] [GLCore]: Using resolution 1366x835. [INFO] [Joypad]: Found joypad driver: “dinput”. [INFO] [GLCore]: Loading stock shader. [INFO] [slang]: Building pass #0 (N/A) [INFO] [GLCore]: Not using frame history. [INFO] [GLCore]: Not using framebuffer feedback. [INFO] [Video]: Found display server: “win32”. [libretro INFO] PG_NORMAL [libretro INFO] PG_VDP1_NORMAL [libretro INFO] PG_VFP1_GOURAUDSAHDING [libretro INFO] PG_VDP2_DRAWFRAMEBUFF --START– [libretro INFO] PG_VFP1_HALFTRANS [libretro INFO] PG_VFP1_SHADOW [libretro INFO] PG_VFP1_GOURAUDSAHDING_HALFTRANS [libretro INFO] PG_VFP1_HALF_LUMINANCE [libretro INFO] PG_VFP1_MESH [libretro INFO] PG_WINDOW [libretro INFO] PG_LINECOLOR_INSERT [INFO] [Environ]: SET_GEOMETRY. [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency. [INFO] [Display]: Found display driver: “glcore”. [INFO] [Playlist]: Loading history file: “E:\Video Games\RetroArch\RetroArch 1.14.0 (64 Bit)\content_history.lpl”. [INFO] [Playlist]: Loading history file: “E:\Video Games\RetroArch\RetroArch 1.14.0 (64 Bit)\content_music_history.lpl”. [INFO] [Playlist]: Loading history file: “E:\Video Games\RetroArch\RetroArch 1.14.0 (64 Bit)\content_video_history.lpl”. [INFO] [Playlist]: Loading history file: “E:\Video Games\RetroArch\RetroArch 1.14.0 (64 Bit)\content_image_history.lpl”. [INFO] [Playlist]: Loading favorites file: “E:\Video Games\RetroArch\RetroArch 1.14.0 (64 Bit)\content_favorites.lpl”. [INFO] [Playlist]: Written to playlist file: “E:\Video Games\RetroArch\RetroArch 1.14.0 (64 Bit)\content_history.lpl”. [INFO] [Video]: Frame delay reset to 8 ms. [INFO] [Environ]: SET_GEOMETRY: 320x224, Aspect: 1.333. [INFO] [Environ]: SET_GEOMETRY: 320x240, Aspect: 1.333. [INFO] [Environ]: SET_GEOMETRY: 320x224, Aspect: 1.333. [INFO] [Environ]: SET_GEOMETRY: 320x240, Aspect: 1.333. [INFO] [Environ]: SET_GEOMETRY: 320x224, Aspect: 1.333. [INFO] [Environ]: SET_GEOMETRY: 320x240, Aspect: 1.333. [INFO] [Environ]: SET_GEOMETRY: 320x224, Aspect: 1.333. Vdp2DrawRotationThread [INFO] [Environ]: SET_GEOMETRY: 320x240, Aspect: 1.333.
So I am hoping someone can help me please to fix the Crashing Problem