Yaba Sanshiro RBG and Tessellation

Any chance of getting the Tessellation and HD RGB features in the recent version of the Standalone emulator working in the RetroArch Core?

HD RBG using Compute Shading

GPU Tessellation

I need to rebase the fork against upstream master (it was previously forked against minimum_linux branch, because devmiyax asked me to, but it seems gpu tess is broken on this one, it might not be the case on master branch). For “HD RGB using Compute Shading” support, it’s still in beta, and it seems devmiyax didn’t make the code public yet for whatever reason, which means the code can’t be ported to the libretro core atm.


Looks like devmiyax has updated his code to include the recent RBG changes on GitHub. :slight_smile: