Yabuse Compatibility

So the wiki is almost bare concerning the compatibility of this core.

I started playing Burning Rangers and realized I can’t see fire! This was of course after I figured out this was a game about future fire-fighters… seriously thought it was mercenaries or something lol. (I never had a Saturn)

Anyway, I was all into it and then BAM game breaking problem… not listed on the wiki.

Do we have a more up to date one or anything?

No, the wiki’s account stuff got hosed in a server restore awhile back, so we need to migrate it somewhere else before we can work on it again. We just haven’t had the gumption to do such a thing yet…

Well that sucks, makes sense though. I can’t imagine it’s a high priority lol.

I haven’t thought of this before, but do you think the core’s compatibility is close to the stand-alone Yabuse?

It should be about the same as Windows stand-alone Yabause, so their compatibility wiki will mostly apply to the core: http://wiki.yabause.org/index.php5?title=Compatibility_list

The core lacks hardware rendering, so it’s slower than stand-alone with that enabled. I think the uoYabause fork has better compatibility too. Merging the changes in that fork plus hardware rendering support are the two things that would help most in bringing it closer to SSF.

The uoYabause fork has improved compatibility over the mainline in the recent builds. Perspective correction using tessellation is pretty damn great. It fixed a lot of rendering issues with emulating the Quad polygon rendering of the Saturn hardware on Triangle based modern GPU’s.

In particular on that wiki it lists Burning Rangers as fully playable, which it isn’t if you can’t see the fire haha. I took a closer look, and their wiki has a separate list for OpenGL and Software.

You were saying that the core lacks hardware rendering, which I assume is OpenGL? Sorry I’m not that familiar with some of the more technical stuff. lol

My biggest concern is that with Yabuse as my primary emulator (Because it looks so damn good with the scalenx shader) that I am going to be a few hours into a game and hit some game breaking error. Like I did with Burning Rangers, albeit only 15 minutes or so into it.

Running everything through rocketlauncher means I can switch which emulator the game boots in, but I’d hate to lose all that progress if I’m far into an RPG or something.

uoYabuse is only for Android though, right? I picked up Devimax Yabuse, which I heard was based off uoYabuse. I haven’t played with it really though. Just the RA core and SSF

Well, I guess it’s still technically playable with major graphical defects. Playable doesn’t necessarily mean finishable :stuck_out_tongue:

Yes, the core only supports software rendering, which is why it’s pretty slow and there’s no internal resolution upscaling options. Even with my CPU overclocked to 4.4ghz I still get slowdowns in Panzer Dragoon Saga.

Yeah, and I don’t think there’s any way to move saves between the two.

Burning Rangers is playable on my Shield TV with uoYabause. The game is not emulated very well yet though as the sound effects are off and the voices are too low. Graphically though, it looks ok as I can see fire just fine on my Shield TV, but it may have issues on other devices with poorer GPU drivers.

It really seems like my only option is to play-test the **** out of my Saturn games to determine the best emulator. What a pain lol.

Yeah I thought the voices were crazy quiet in RetroArch lol, though I was also laughing so hard at the poor localization It wasn’t a major concern.

“This is Reid Pheonix” (Spelled Lead) XD

Though I’m on Windows, using an AMD R9-390X 8GB 1.5GHZ. So I figure any graphical issues I get are most certainly not related to hardware lol