Actually thats a really cool effect, have the bezel around the screen darker so the actual game screen ‘pops’ more!!!. Good thinking!!!
Yeah that second photo would be a perfect base to work from.
I agree, let’s research some different coin doors and see if there are some that we think would be a good set to build out in 3D. I need to see if Galloping Ghost has reopened. They have almost 800 cabinets there, I could just walk around and get good photos of some of the more interesting ones.
If you have those skills and can knock them out pretty quickly it would be great! I spent my entire night on that coin door, it’s the first time I’ve tried putting something like that together in photoshop so had to experiment a lot with the effects etc and was slow going. I think a real 3D render would be the best solution for these.
Damn @Dreamstate! That is incredible! I’m guessing you could whip out a simple coin door in a few minutes, if you could do all that
Well now you’ve done it, I’ll see if I can put a 3d version together.
Btw Nice work @Dreamstate.
I am still working on the texturing and have to get used to rendering as that is something i haven’t done in years. I’m using Maya 2018/2019. but it’s a work licence and as we have special plugins for game stuff, somethings are different to the normal package. I cant find a decent renderer for example, but will ask around tomorrow. and on that note it’s late here and going down. but i’ll leave you with this.
Duuuude. That looks so good! I think the lighting is a bit too bright and harsh, but I’m guessing u will tweak that stuff when u get to the final render. I’d love to see you give the Taito coin door the same treatment when you get a chance. It will be so nice to get some renders for things like the speakers etc too.
Yeah the place is amazing. I’ve been meaning to go in on a Monday when they do the mystery game reveal to talk to Doc Mack. I chatted with him on facebook about collaborating on some artwork, doing restores in exchange for making the results available for overlays etc. He said he’d be up for it, but I really need to meet him to work out the details.
Yeah, I don’t know his take on it. I’m guessing they want to hold the scans to themselves so they have an edge over other print shops. I personally feel this should all be public domain and the print shops purpose is just to provide high quality printing services for arcade materials. But I’ll see how he thinks about it when we meet.
Went camping solo for two days “off the grid.” Pleasant surprise to see all the coin door development! Super work, guys.
Yeah This is a quick lighting pass( but rough direction of where light is coming from), but I will try to keep it simple and a bit bright so you can match it better to different cabs, if I go to dark then you loose details that you might want.
Today is my daddy day so won’t do much today, probably tomorrow night (Dutch time).
Yeah I wish some would bring their work to public domain, but that’s their business model I suppose, also annoying when they hard watermark even joysticks and stuff, like there is so much illegal use of those images.
Have a good one
Hey @ArsInvictus , sorry I’m a bit late to the party on this one - I saw this (and your mention me) briefly and while waiting on some work to render I put an hour into working on the Taito door you asked about, but only just seen the work done below by @Briball building out some 3D, not trying to step on any toes! here’s a re-build using your photoshopped door as a guide to test:
Obviously that’s a rough test but works well enough.
Might be worth getting an art kit of elements (door hinges; buttons, metal plates, etc) together so you can build these as you need them, wouldn’t take too long to build up a bunch of them as PSDs
Wow, that looks awesome! You are really fast, that basic little hand drawn thing I did took me HOURS and looks so tawdry by comparison LOL. Thanks for chipping in on this
Yeah I agree, getting some components we can use ad hoc to do some custom coin doors for more variety would be a good idea.
I think it would be good to produce some other elements too, for these overlays, like variations for the moldings as well as more speaker grills that are sourced from original cabinet designs etc.
I’m open to any and all suggestions.
My pleasure, glad your happy with it, your layout helped allot! - years of practice (not to mention x2 Destiny’s, x10 call of duty’s, various skylanders, Assasins Creed BF etc etc) has been good prep for this I guess !
I am going to play with some 3D cab builds to drop art into to get various assets like t-trim/t-moulding and monitor bezels (for those of us not running that awesome realtime shader!).
Throw over some ref for speakers you want to see and I’ll find some time to start getting them done.
Also going to play with building some Photoshop files with the 3D models in for elements you can adjust in real-time directly in PS if the results are good enough…
10 call of duty’s! Yeah I guess you’ve got a little practice in lol. Those are some great games. I’m glad you can share those skills with the community here!
I’ll scout around for some good ref photos. And I think a trip to Galloping Ghost is in order once they open up. I can get really good photographs there to work from, much better than what we’ll find on the internet.
I threw your door into the colony 7 overlay. I need to put some work into getting the levels right so it blends better, but it looks so good! If you are going to refine it even more, I’ll hold off on that until you are done. btw, that yellow light might be too bright based on the ref photo, but it’s hard to say since the overall lighting was bright. It’s a real shame we don’t have better pictures available for these things.
Glad to see it in the overlay so quickly! Love some of these more obscure game cabinet art, it really makes my vertical cabs feel more like pieces of art! Yes, I’ll tweak it a little more tomorrow - give you some flat levels so you can grade it into your comp better. I would work on it now but its just passed 4am in the UK and sleep is calling! I’ll PM the update - night!
Great work and not stepping on toes here. Modeling for me at work is mostly speedmodel work and haven’t touched a shader or render in years. ( Sen. Env artist at Guerrilla). Mostly everything goes to outsourcing here nowadays. So it’s fun to just get back into it. I need to get Arnold working to get better rendering, If you could do the metal version of the Taito, that would be cool I feel it suites the old cabs for what I have seen. I noticed you kept the Taito logo where I fudged it, as otherwise you wouldn’t see it.
Something I have been figuring out is that yellow button is actually a cap. Not light. Some cabs have replaced it with a button (for credits or start, it has something to do with pinball legacy usage), but I like it as light anyway, but just thought I would mention.
I think we might need to bump the overall ambient so when placing it in PS you’ve got enough shades to work with. (just saw it on a monitor, not my phone, a slight bump )
That’s cool @briball, so did you happen to work on Horizon Zero Dawn? That was one of the most beautiful games I’ve ever played on the PS4 Pro. Really great overall game too.
Yeah, I think you are right, the yellow was just a cap, but it does look cool lit up, so @Papashine, maybe keep it lit but not quite so bright?
I’ve found a bunch of reference images for different coin doors, and each of them seemed to be fairly standard parts used in a lot of cabs from various companies.
Stern Coin Doors:
Gottlieb
Centuri
Defender
Atari
Let me know if you think these would be sufficient to work from.
Now we’re cookin with gas! That’s what I’m talkin about. rubs hands in anticipation I’m off to the ZZZ site for some referrence samples.