4K - Sega Astro City, Sega Blast City Nanao & Sony KV-32XBR48

Maybe, maybe not :Check the web on how to properly set the panel into 4:4:4 mode.

Edit - just seen the video and your settings - any reason you are using 144hz for video?

its a range or Gamma mismatch - If its gamma, when the video is playing, open the onscreen shader menu, and sroll to gamma in and gamma out. change it to 2.20 or 2.40 in, and 2.20 or 2.40 out. Should fix the issue for you.

Also, once it clears beta (soon’ish), and pretty major update is on its way.

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I can give a hint…float framebuffer needs to be “true” with the “crt-guest-advanced-slang” pass, or black crush is likely to happen. Float framebuffer application is cherry-picked with crt-guest-advanced shaders, it’s active where it needs to be to preserve normal color transitions within main selected gamma values.

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Message understood - will be factoring this into our maths (for the model you know we are working on, which is nearly complete).

My partner in crime wrote this for you:

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When calculus meets computing math! Fabulous!

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Can I be THAT person and ask how these will perform on a QLED set? I’m running at 4K on a Hisense 4k QLED panel.

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Give it try.

Whats the worse that can happen - there are two variants - oled and lcd.

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Thank you! It looks great, specifically the Trinitron preset. I’m familiar with guest based shaders but I thought best to ask here before I mess anything up. I’d like to make it a little less bright and a little less “hot” in terms of saturation, which are the best parameters to change?

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Are you using the LCD or the OLED variant?

I’m using the LCD variant on a HISENSE QLED from the past couple of years. 4K 50-inch. I was also wondering if this was by design, but when I use the shader on Dreamcast, GameCube, PS2 etc, I can’t really see the aperture grilled too well, is this because I am running at 3x resolution on those games usually?

Best to always run native game res for these shaders.