UPDATE May 21, 2026: v35 — The Holy Trinity - Asto City-Blast City-Sony KV-32XBR48 Final
The Master Pack is now complete and v35 final is up on the Github as a release. Includes NEW built from the ground up Luts for each CRT. V35 also fixes a packing error that made its way into v34. There will be other projects in the future, but these three Iconic CRT’s are now complete. Have Fun!
After an extensive collaborative and empirical development loop, these presets are optimized specifically to overcome the unique physical challenges of displaying high-fidelity CRT shaders on 4K self-emissive WRGB WOLED panels (specifically targeted on a Sony KD-55A85 display). These are for 4K displays only (at 1080p the resolution with collapse (blurry/a bit washed out)). Also, you should set all systems to Vulkan, where possible.
Rather than chasing a mathematically sterile “digital stencil” lookup, these configurations focus on using the crt-guest-advanced core to replicate the actual analog, thermo-chemical imperfections that gave these legendary monitors their unique, organic three-dimensional pop.
Key Architecture Accomplishments:
- WRGB Phase Correction: Traditional shaders are built for flat RGB/BGR LCD pixel structures. The physical presence of the White (W) subpixel gate on LG Display WOLED panels introduces a horizontal spatial offset that creates harsh color fringes and flattens screen depth. These configurations utilize precision-tuned horizontal phase windows (12% for the Sony Grille, 20% for the Nanao Honeycomb) to absorb this offset, allowing the light to bleed organically to mimic true phosphor bloom and glass refraction.
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Symmetric Phase Alignment:
smoothmaskis held tight to prevent downstream back-pressure from distorting the color volume. Instead,s_sharpis used strictly within the horizontal signal plane to cleanly suppress non-integer horizontal aspect scaling waves (such as the PC Engine’s 256px columns stretched to 4:3) without causing any vertical scanline row bleeding or contrast loss. -
Protected First-Glow Color Chemistry: Includes custom-built 1024x32 3D Identity color LUT cubes mapped to real NTSC-J (Arcade P22 phosphors) and cold Sony broadcast colorimetry. These load natively inside
Pass 5 (LinearizePass)and are entirely insulated from downstream clipping, maintaining profound saturation levels. - High-Fidelity Grid Alignment: Utilizes custom viewport coordinate mapping to bypass standard intermediate texture down-sampling. This locks the internal frame rendering to full-resolution presentation boundaries, forcing the subpixel mask triads to align cell-for-cell with absolute, uncompressed pixel bite.
- Insulated Pipeline Processing: Structural optimization chains the multi-pass layout to run in a strict forward-facing sequence. This protects our custom color chemistry profiles early in the data transit, completely eliminating mid-stream compression to prevent highlight clipping and keep scanline trenches frozen into ink-black contrast voids.
Profiles Included:
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Sega Arcade Astro City (Nanao MS9-29): Built around a 4K Honeycomb Dot-Mask (
shadowMask 6/masksize 2.0). Soft vertical scanning focus models the dynamic raster spot behavior of an open arcade chassis to maximize 3D asset mass. - Sega Blast City (Nanao MS-2931): Built around a high-density fine-pitch 4K Honeycomb Dot-Mask ( shadowMask 6 / masksize 2.0 ). Locks tight, hard-edged vertical beam boundaries to wrap every colored cell with distinct micro-contrast outlines. This delivers an intense stereoscopic 3D optical pop. It forces high-frequency 24kHz/31kHz progressive arcade vectors and early 3D polygons to resolve with absolute edge sharpness. High-voltage cathode drives run un-clamped to replicate peak hardware luminance without crushing low-IRE shadow gradients.
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Sony Broadcast KV-32XBR48 (Super Trinitron): Built around a native 1:1 Aperture Grille layout (
shadowMask 10/masksize 1.0). Utilizes a deep vertical scanline focus trench (gsl 2.0) alongside a simulated Beam Current Limiter (BCL) luma governor to preserve high-rigidity broadcast text clarity without digital highlight clipping.
GitHub Repository:
Note: The Github contains full instructions on how to install and use includes all files needed, including the version of Guest that is needed for these shaders (It is important to use the version of Guest as per the Github, as other versions may break the shader code).
UPDATE May 21, 2026: v35 final released
For the full technical breakdown of our high-voltage luma curves and display parameters, check out the main repository README.
Grab the complete standalone v35.0 zipped pack from Release Page on Github.

SECTION 1: Arcade Reference Monitors (15kHz / 24kHz / 31kHz Multi-Sync)










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SECTION 2: Home Console Broadcast Monitors (Aperture Grille)
UPDATE May 18, 2026: Milestone v33.0 is officially LIVE! Added native 4K LCD support.