Thanks @HyperspaceMadness. Appreciate the feedback. Yeah, you’re right about calibrating it for a more comfortable view. That’s one challenge that I’m still trying to master too. Adjusting on how I want most of the artwork to be covered in the screen is still tough for me. When I found out about this vertical thing, it gave me an opportunity to get back to the game. I’m a fan of Orions Angel’s works too and I thought that was it. Vertical artwork was really the one I’ve been looking for. I love how the marquees, bezels and CPO gets finally captured in the whole screen. Honestly, I’m still in the learning stage. The bits I post here are merely temporary versions. I keep updating my artworks from time to time. I’ll make a final release when time comes.
Hey gang! I have been searching all over for some overlays that make good use of the screen real estate. Most either seem to have large gameplay screens, but I’m just not a fan of their bezels. Or as in the case here, the bezels are amazing, but the screens seem pretty small. I tried to take what you all have done and simply tell Mame to “zoom to screen area”, but in the case of the vertical games in particular, it cuts off the beautiful marquees. Plus, nothing quite looks as good as those that are custom-made. Here’s a few examples of some I have tinkered with.
Vertical
Horizontal
My question is, are there some out there already like this? I’d hate to duplicate my efforts if so. Otherwise, I may continue on this route for myself, but if y’all like them, I’d be happy to add to the collection here.
That’s a fair question @bradbradbrad – our approach has typically been a balance between screen size and artwork representation, especially for larger screens (if you have a 40+" vertical screen, you don’t necessarily need the game screen to fill the maximum amount of space, though it’s obviously a matter of taste). For smaller screens, the game screens can get a little small in some cases, sometimes smaller than actual size of the original games. Some of our overlays (especially mine) include larger screen sizes to help address this issue, though I wouldn’t say it’s the majority, it generally comes down to the interests/approach of the creator.
There are various options out there for vertical and horizontal screens (more horizontal than vertical) that are more about filling in the extra space around a large game screen than faithfully reproducing the look of the actual cabinet, but they may or may not be exactly what you’re looking for. Our focus in this thread has been exclusively for vertical screens, and predominately doing our best to recreate the cabinet look faithfully (I like to say it’s about verisimilitude more than accuracy).
If you want to create a line of overlays that split the difference between cabinet accuracy and screen size, you can certainly do that, and I’m sure the community would appreciate your efforts – I would suggest starting a new thread as you can then mix and match vertical and horizontal as you wish. We’d definitely like to see what you come up with!
ARCH RIVALS (1989) (Bally, Midway)
https://drive.google.com/file/d/1tc9t9OM9kfqh5GPYLdQYaI9l6_TP6HnE/view?usp=sharing
@jackowacko , Berzerk marquee looks bury? Now I look at the others they too look bury, Is this a filter or something or up-scaling? and cabinet overall looks bit too dark if you compare to all the other releases.
I’ll release a lighter filter version. It could be the size of the screen.
Some serious CRT Burn-in on that Astro Invader cabinet hehehe
drive.google - I need access
WIZARD OF WOR (1980) (MIDWAY)
https://drive.google.com/file/d/1g-PFE5NEJ1TbCYJ2u-nSdTejwDKCz0HQ/view?usp=sharing
Older versions of these came with shaders like modified crt shaders that looked really nice, but I didn’t find those when looking through dropboxes, are those still available?
Hi there and welcome to the forum!
I’m not sure about the original shader presets distributed with some of the graphics, I’ll let the vertical arcade crew respond to this.
But one option is to use the Mega Bezel which can take an image and place & scale the screen into position.
Here’s a couple examples with vertical graphics.
Links to the shader package and examples package are at the start of the thread. The neo Geo last blade & magic sword examples are in the examples package.
There’s already a version ahead of this. All I did was just replicating the art for experience.