4K Vertical Overlay Community Contributions

I did manage to get the CRT-Beam-Simulator to work eventually. All I needed to do was put Subframe Shader support on in the Settings–>Video–>Synchronization menu.

It’s not something that I’ll be able to use much though since it requires 120Hz+ and my setup maxes out at YCbCr 4:2:2 Limited at 4K 120Hz+ at the moment.

In addition to that I get great hardware BFI/Backlight Strobing at 60Hz using my TV’s built-in feature without any colour restrictions.

Just having HDR doesn’t automatically mean you’ll have enough brightness headroom to run BFI and maintain decent, comfortable, playable brightness.

I barely get enough extra brightness to get by on my 1,000+ nit QM751G but if you use shader presets that don’t use 100% Strength Mask and Scanlines, you should have plenty more headroom with a similar display and a lower spec display might be usable as well.

One thing about hardware BFI at 60Hz that I’ve noticed is that I don’t notice the flickering on the viewport (which has scanlines and other CRT effects) but it’s pretty glaring on the borders and overlays to the point where I won’t be able to use both at the same time. It’s possible that hardware BFI at 120Hz+ refresh rate won’t be as bad and with the CRT-Beam-Simulator it may not be an issue at all if it only affects the viewport.

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Yie Ar Kung-Fu 4K Vertical Overlay (Konami 1985)

Yie Ar Kung-Fu is an arcade fighting game developed and published by Konami. The game, influenced by Bruce Lee’s martial arts films, features a main character named Oolong, modeled after Lee. Unlike the realistic approach of Karate Champ, Yie Ar Kung-Fu introduced fantastical, fast-paced action with various characters, special moves, and high jumps, setting the template for future fighting games. It also introduced the health meter system to the genre.

The game was a commercial success, becoming the highest-grossing arcade conversion kit of 1985 in the United States and achieving success in Japan and Europe. It was ported to various home systems and became the best-selling home video game of 1986 in the United Kingdom.

I created a custom bezel based on the marquee and control panel artwork. The original is just a black generic bezel.

MAME zip: Yie Ar Kung-Fu 4K Vertical Overlay

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Beautiful work! I love the custom bezel too :star_struck:

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Thanks, much appreciated. I was inspired by your many high quality custom artworks.

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Hi, I just wanted to pass by and tell that @Hyllian is making a lot of progress with his/her Uborder Now it´s able to generate the reflection AND the bezel. It´s so light that is able to work @60Hz even in an integrated GPU from a 4th Generation Intel, at least in 1080p.

Being so simple, makes it also easy to setup when you have lots of overlays like the vertical ones.

Yeah, maybe is not that powerful and nice looking as HSM-MB, but it´s fantastic for humble hardware.

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Hey, I went ahead and downloaded the gdrive pack from this thread to make some presets for these vertical overlays in a semi-automatic way. Not perfect though, it just centralizes the screen over the transparent window. The pack is here: VerticalArcade uborder_pack.

It assumes the overlays are installed inside MegaBezel folder (using the oficial install instructions in this thread so that the same overlays work on both MegaBezel and uborder).

To use you need uborder-v0.0.7b installed. Then unzip the pack above inside ‘uborder_packs’ folder (Retroarch/shaders/uborder_packs). On Retroarch, turn Vertical Mode ON in Quick Menu->Core Options. Load a game, and then load the preset Multigame.slangp. You may need to adjust the bezels as it’s using default sizes. It’s useful as a starting point in configuring all games. I didn’t provide a fallback for when a game hasn’t a correspondent overlay, so it’ll load some crap instead.

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Thanks @Hyllian! I don’t have much free time lately to work on these things so I’m glad you were able to do all this so quickly.

I can put this out on the google drive so people can access it from the same place as the megabezel overlays. And if anyone would like to work on maintaining this I am happy to grant edit rights.

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Feel free to put there, I made it to show how uborder performs on these amazing overlays. It needs some work, though, on a per game basis, to adjust bezels accordingly. I’d like to do that, but I won’t have much time to dedicate. I only can advance until this stage where I can use scripts to centralize the screens between frame and background. Some of the games work out-of-the-box and others appear a little misaligned.

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I was planning to translate all HSM-MB presets to Koko-aio, but considering most of the job is already done with Uborder, maybe I can start fine tuning those automatic generated presets. Of course, some things will be missing like vector, multi screen and transparent overlays games. I´ve discussed that with @Hyllian in I´m sure he will support those too in the future. Oh, and the “dinamic marquee” feature I asked him :wink:

Once I have a nice list of files, I´ll let you know for uploading.

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I remade the presets so that you don’t need to turn Vertical Mode ON in Core Options. You just need to put your SO in portrait mode (thanks to @K-rnivoro that passed me this info) and load Multigame.slangp.

Vertical Arcade - uborder pack - v2

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I ran a bit of Star Wars with your great 3D work last night and was wondering if you had done any others like Sega Hang On or anything with the 3D treatment that I might have missed. Not meant to be a request, but if there are any out there I’m not using I would like to get them in my library. Thanks again for this.

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If it can help, @walter.farmacia has done Super Hang-On (1987) Sega

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Thanks for that. It looks great, but doesn’t work for horizontal users. We need the full cabinet shot with transparent background, like the Star Wars shot, above, to work into our presets. Again, it does look great and if Walter wants to share those resource files, that is most appreciated.

Don’t know if you know This one; It’s from Mr Retrolust but i think, need a bit of clean…

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Sorry, I’ve only just seen this post! It’s gone a little quiet on here, hope everyone’s doing well! @ArsInvictus, hope you’re still making a good recovery :crossed_fingers:

@Drybonz (and @oneshout if it interests you) Actually, I do have a nice one for super hang on, I didn’t upload it straight away when I made it because @walter.farmacia dropped his and as I hadn’t quite finished it I didn’t want to double up and away from that version - there’s an unfinished outrun and Thunder Blade somewhere too! :sweat_smile:

The artwork is made extra large for the whole machine so I can easily make a horizontal version, I’ll give it a quick spit and polish and upload the vertical overlay here asap too.

Here’s a quick photo of the vertical 4k on my cab

EDIT: @Boz1978 @Drybonz just uploaded a video which does it more justice

https://youtube.com/shorts/rtanjE0LVN8?si=yCKWKlgCaCXNApuI

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Now that is super nice!! :heart_eyes::heart_eyes::heart_eyes: awesome work m8!

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@Boz1978 Thanks m8, much appreciated! :pray: i’ll tag you when I share it :+1:t2:

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That is killer. You do great work, PapaShine. If you happen to have the original resources you made for that, that could be used in a landscape setup (like the one you uploaded for Star Wars), I’m sure a lot of people would like to use that as well as the vertical guys.

That looks spot on realistic. I’m still using the one from the MAME pack that looks like it was photographed on an old Motorola flip phone. lol.

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Thank you @Drybonz :pray: This overlay is actually made with the entire cabinet in view; so Handlebars, full cab sides with speakers and all, It’s just cropped for the vertical overlay, but I can easily make a horizontal one (or landscape) for you - Sorry if it wasn’t clear in my post!

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If you can do that without too much trouble… I am thinking landscape monitor guys, like myself, would all like to use any of your work you want to share in that format. :+1:

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