@ArsInvictus, you all really continue to raise the bar! Amazing stuff.
I have a RetroArch newb question that I haven’t found an answer for - when you create standard and large screen variations for a game, can both versions be set up and easily switch between them? Maybe I haven’t come up with the right search term to find the answer.
Unfortunately, I don’t think there is a simple way, as the way Retroarch manages the overlays, there is really only one set of X/Y/W/H coordinate settings per rom. So while you can switch the overlay graphics themselves fairly easily just be selecting a different overlay config, you would need to manually adjust the video settings to adjust.
MAME does a much better job with this with the LAY files, and Retroarch does support LAY files, but there are some limitations in terms of the shader support, and drivers with which it works. It’s something I need to experiment with, because if I can switch to using LAY for these, then it would be much simpler for everyone. If the shaders basically work, then I think we can just switch to LAY and there wouldn’t be a big downside that I can think of.
correct,
but I think you can load in an alternative game config file (1942_large.cfg) that has different X,Y bla, bla and a ref to another overlay config file (_large) that is set for a different layout image. But I haven’t tried myself yet. the only thing is I think Retroarch only looks at the rom name first so that would be your default layout. I don’t think it remembers your last config used. and if you save any changes i wonder to which file it saves??
I hope I/it makes some sense, because it’s confusing, I would love to see the coordinates in the overlay file, then it would be easier to switch.
Thanks @ArsInvictus and @Briball for your thoughts on Retroarch overlays and video scaling. I thought that was the case, but was hoping there was a way to do it that I hadn’t discovered yet. @Briball, I will play around with what you suggested to see if I can somehow make it work. Otherwise I will be giving the Mame LAY files a try. Cheers!
Here are the first couple Neo-Geo titles with the new Big Red template we’ve created.
As I mentioned in the prior post this leverages the work done by Mr. RetroLust from the Launchbox forums for the marquee, but with a new main marquee design by myself with additional lighting effects. Also, the CPO and bezel were 3d modeled and rendered by @Papashine. I’ll be working on these in parallel with my other overlays over the coming weeks, but plan to have all 150+ Neo Geo games available in this format.
I’ve created a separate directory on my dropbox to keep them together:
These NeoGeo are looking absolutely fantastic, . This way I’m almost feeling forced to make a vertical cab. Just need to figure out how to explain to my wife why a second arcade cabinet is necessary in the house, hahah
Yeah looking awesome! Seeing @ArsInvictus’ overlays earlier this year were what convinced me that what I really wanted was a vertical cabinet. Mind you I luckily hadn’t built my cabinet yet.
The NEO GEO overlay is looking really great, and that control panel feels really real, excellent work @ArsInvictus & @PapaShine!
Yep @Bullfrog, once you experience this format on a large screen (recommend 43+), you won’t want to play these games in any other format. Having every cab emulated with complete, crisp, clean artwork is just a very immersive experience and it’s impossible to replicate it as well in any other way (other than having every original cabinet in your home, but I’m guessing your wife will like that even less lol).
Glad you are thinking to join the vertical cab revolution!
For this one there was no scan of the CPO available so I recreated it in vector format from reference images. It’s not an exact copy, but it’s a good representation.
Thanks to @PapaShine for the 3d render and his hints in helping me learn Adobe Illustrator!
@ArsInvictus: amazing job thx a lot have a question or more like observation
In NeoGeo control panel isnt it cut a little bit form right side (blue button).
Is all your future bezels will have control panel this idea is so amazing that i started to think about joining vertical familly ;p Need to tell my wife
Can You share some information about tv you using how its mounted on vesa to wall ?
Hey @BlackTiger, good to hear you are looking into a vertical cab setup! I myself am using a RecRoomMasters 40" vertical pedestal cabinet, though I don’t know if they are continuing to offer it. They do have some smaller models available, but I feel they are too small for this format.
I think for a custom build, the vCabinet designs are pretty nice and they offer both wall mounted and floor standing plans.
For the Neo Geo overlay, that clipping is by design. The top of the CP is placed with the edges aligned to the edge of the screen, so the left and right are clipped due to the perspective. This is a concession we felt was necessary to make the CPO feel “right” to the viewer. But the CP is centered properly, the button getting clipped is just incidental.
Hope this helps!
Here is a shot of my cab setup. I still have an older RRM horizontal sit down cab, but I’m probably going to sell it, as I haven’t really used it since I got the vertical.
Team Thread Announcement, New Dropbox Setup AND Karnov 4K Overlay
I’ve renamed this thread as we’ve got a group of us (@PapaShine, @Briball, @Thoggo and myself) working closely together as a team on these overlays and it will simplify things if we can reduce our posts to a single location.
Additionally, we will be posting both standard MAME and Retroarch copies for the overlays going forward, starting with Karnov. Over time, I’ll go back over the existing overlays and create MAME lay versions for them as well.
Soon these files will be available for download on a new web site we are putting together which will have a lot of features for navigating all the available overlays. You can see the beta version of it at: verticalarcade.com.
For the time being, for my own files, I’ve set up a new structure on my dropbox that is cleaner and hopefully simpler to navigate. I’ll also be including config files for the Retroarch versions with preset screen coordinates.
I’ve also got a venom-guest-crt shader configuration file with the parameters I’m using for my own setup in case anyone wants to use it. It’s configured to match the screen bezel I’ll be using going forward as well. I love @HyperspaceMadness’s shader, but we want to start publishing these for the least common denominator hardware, so these could be used on a Raspberry Pi setup etc.
The new dropbox folder can be found here:
There will be two subdirectories, for mame and retroarch.
For Mame, that folder will just have the .zip files for all the games, just have to drop them into your Mame artwork folder.
For Retroarch, the directories will match the actual Retroarch directory structure. So copy the config files for each game into the Retroarch config directory on your own machine and likewise for the overlays files.
To use my own Retroarch shader presets, just copy the contents of the shader directory, but you will need to be set up to use slang shaders and have the venom-guest-crt shader installed in your setup. Longer term I will include crt-pi and other common shader configurations that will be tuned for these overlays.
Here is a Karnov overlay set up in the new location, let me know if you have any problems with the new arrangement:
This is wonderful news, guys. Epic team-up. This thread is literally one of three tabs I always leave open on my iPad. Checked daily. No rush, of course. Love you guys’ work. Thanks so much for all the fun.
Adding to the curved marquee cabs, we bring you Data East’s 1989 ‘Midnight Resistance’, a run and gun shooter with a fairly unique control scheme; this utilized Data East’s twisting joysticks for aim and was yet another of my favorites to play with my brother (another one for your collection @HyperspaceMadness!) .
There are 2 versions, one with the full Data East logo with a slight crop on the bezel and one with a full Bezel art on display.
It can also be seen being used as an unusual chair by Officer Duffy in this scene from Robocop 2
For the CPO, I’ve created a full 3D build with the yellow joystick’s, including the embossed DE logo on the top which was actually stolen from a lot of the cabs at the time and usually replaced with a generic top.
The bezel here was sourced for me by @ArsInvictus and the marquee is again a 3D render with restoration/clean-up by myself, downloaded from ArcadeArtwork. (there where a few versions of this cut so the crop is different in some cabs, this is the best one i could find!)
Also, if you missed the other posts on my old thread, we also have new curved marquee overlays with fully rendered CPO’s for Data East’s Robocop, Bad Dudes vs. Dragon Ninja, and Sly Spy: Secret Agent on my Google drive too.
Grab Midnight Resistance overlay with a mame lay file HERE, and seperate PNG overlay for Retroarch HERE - hope you enjoy it!
Wow this looks really great! I love that it has the rotary joysticks on it
I’ve always enjoyed that they put in an arcade scene with the data east games, makes me wonder what the make of all the other games in the arcade are, and if they’re all Data East
I’ll have to comb through an hd version sometime to satisfy my curiosity.