Been a while since I posted in this thread, @DariusG this is still my favorite lightweight glsl shader. I went and took another stab at tweaking it:
shaders = "5"
shader0 = "shaders_glsl/sharpen/shaders/fast-sharpen.glsl"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
shader1 = "shaders_glsl/dithering/shaders/gdapt/gdapt-pass0.glsl"
filter_linear1 = "false"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
alias1 = ""
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "shaders_glsl/dithering/shaders/gdapt/gdapt-pass1.glsl"
filter_linear2 = "false"
wrap_mode2 = "clamp_to_border"
mipmap_input2 = "false"
alias2 = ""
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders_glsl/misc/image-adjustment.glsl"
filter_linear3 = "true"
wrap_mode3 = "clamp_to_border"
mipmap_input3 = "false"
alias3 = ""
float_framebuffer3 = "false"
srgb_framebuffer3 = "false"
shader4 = "shaders_glsl/crt/shaders/crt-consumer.glsl"
wrap_mode4 = "clamp_to_border"
mipmap_input4 = "false"
alias4 = ""
float_framebuffer4 = "false"
srgb_framebuffer4 = "false"
CONTR = "0.100000"
STEPS = "5.000000"
ia_black_level = "0.020000"
blurx = "0.450000"
blury = "0.250000"
corner = "0.020000"
smoothness = "100.000000"
scanlow = "4.000000"
scanhigh = "6.000000"
beamhigh = "1.250000"
Shadowmask = "6.000000"
slotmask = "0.500000"
slotwidth = "3.000000"
double_slot = "2.000000"
glow = "0.100000"
Size = "0.100000"
sat = "1.000000"
contrast = "1.100000"
WP = "-50.000000"
vignette = "0.000000"
Edit: Tweaked a bit more and it looks like the “Glow Size” parameter acts like a sharpening setting, after lowering that I went from this:
To this:
I posted new settings above, shader also looks smoother with Bilinear Filtering on in the video settings.
Edit 2: I went and sharpened things up a bit more so now it went from this:
To this:
New settings above. You also must have Bilinear Filtering on in the Video settings when using this shader. I use this preset specifically for Yaba Sanshiro and Mupen64plus on my Shield since those two cores are the only ones that run fast in gl driver mode only.
Edit 3: Made some new settings as of 11/16/2022
shaders = "5"
shader0 = "shaders_glsl/sharpen/shaders/adaptive-sharpen.glsl"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
shader1 = "shaders_glsl/dithering/shaders/gdapt/gdapt-pass0.glsl"
filter_linear1 = "false"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
alias1 = ""
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "shaders_glsl/dithering/shaders/gdapt/gdapt-pass1.glsl"
filter_linear2 = "false"
wrap_mode2 = "clamp_to_border"
mipmap_input2 = "false"
alias2 = ""
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders_glsl/misc/image-adjustment.glsl"
filter_linear3 = "true"
wrap_mode3 = "clamp_to_border"
mipmap_input3 = "false"
alias3 = ""
float_framebuffer3 = "false"
srgb_framebuffer3 = "false"
shader4 = "shaders_glsl/crt/shaders/crt-consumer.glsl"
wrap_mode4 = "clamp_to_border"
mipmap_input4 = "false"
alias4 = ""
float_framebuffer4 = "false"
srgb_framebuffer4 = "false"
STEPS = "5.000000"
ia_monitor_gamma = "2.500000"
ia_saturation = "1.200000"
ia_luminance = "0.900000"
ia_black_level = "0.010000"
ia_B = "1.050000"
ia_SHARPEN = "1.000000"
blurx = "0.000000"
blury = "0.250000"
corner = "0.020000"
smoothness = "100.000000"
scanlow = "5.000000"
beamhigh = "0.850000"
brightboost2 = "0.800000"
Shadowmask = "6.000000"
slotmask = "0.700000"
slotwidth = "3.000000"
double_slot = "2.000000"
glow = "0.150000"
Size = "0.100000"
sat = "1.000000"
contrast = "1.200000"
WP = "-75.000000"
vignette = "0.000000"