Github with some old versions of shaders i tweaked
Here is a little shader i did by tweaking other shaders and learning things and adding my own. I wanted something looking sharp, not so artificial, and having some beam dynamics (brightening bright areas etc), based mostly on mask manipulation as a real crt beam would do. Mostly oriented on sharp PVM look, i believe some people will like that (and me too). I tested it on 1080p. So test it yourself tell me what you think. Maybe some things could be improved.