I have finally found a way to run psx games at speedy frame rates with 2x IR + scanlines that doesn’t require reshade and looks great: guest_sm, only at 720p (or 1440, 2160 etc as well, but my computer can’t cope with those and besides I’m not interested in super high resolutions for old games).
Anyway, there’s a few things that I don’t understand (I hope I’m not being stupid), I know some of you have the answers and I would really appreciate them.
First off, these are what I consider good scanlines. It’s the look that I want for almost everything. In this case, I get them @ 960p, 1x internal resolution.
Now as soon as I increase the IR, this is what happens, same shader preset of course.
Then, if I run the game at 720, again same preset I get them back, like this
or this
Notice how Tekken’s lines are thicker (and nicer in my opinion).
So my questions are:
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In a 2x IR scenario, why do I get scanlines at 720 and not at 960, both being integer multiples of 240?
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Why do the lines disappear at 2x IR/960p?
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Why are the lines so thin at 2x IR/720p?
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Why are the lines thicker in Tekken 3? (I guess this has to do with its higher, interlaced resolution, but I would love some technical details here).
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Is it actually possible to get things to look like the first screen without using downscaling tricks?
Looking forward to your answers!