I’ve been using integer scale and overlay borders since ever but I noticed some performance speed up when overlay is disabled. So I was wondering if I could add the 1080p overlay border to my .cgp I could get the same performance of when there is no border. It makes sense?
If anyone could help me out here’s the .cgp I wish to add the border:
shaders = "7"
shader0 = ":\shaders\shaders_cg\ntsc\shaders/ntsc-pass1-svideo-2phase.cg"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
frame_count_mod0 = "2"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "true"
srgb_framebuffer0 = "false"
scale_type_x0 = "absolute"
scale_x0 = "1280"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = ":\shaders\shaders_cg\ntsc\shaders/ntsc-pass2-2phase-gamma.cg"
filter_linear1 = "false"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
alias1 = ""
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "0.500000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = ":\shaders\shaders_cg\cgp\../crt/shaders/crt-easymode-halation/linearize.cg"
filter_linear2 = "false"
wrap_mode2 = "clamp_to_border"
mipmap_input2 = "false"
alias2 = ""
float_framebuffer2 = "false"
srgb_framebuffer2 = "true"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = ":\shaders\shaders_cg\cgp\../crt/shaders/crt-easymode-halation/blur_horiz.cg"
filter_linear3 = "false"
wrap_mode3 = "clamp_to_border"
mipmap_input3 = "false"
alias3 = ""
float_framebuffer3 = "false"
srgb_framebuffer3 = "true"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = ":\shaders\shaders_cg\cgp\../crt/shaders/crt-easymode-halation/blur_vert.cg"
filter_linear4 = "false"
wrap_mode4 = "clamp_to_border"
mipmap_input4 = "false"
alias4 = ""
float_framebuffer4 = "false"
srgb_framebuffer4 = "true"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = ":\shaders\shaders_cg\cgp\../crt/shaders/crt-easymode-halation/threshold.cg"
filter_linear5 = "false"
wrap_mode5 = "clamp_to_border"
mipmap_input5 = "false"
alias5 = ""
float_framebuffer5 = "false"
srgb_framebuffer5 = "true"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = ":\shaders\shaders_cg\cgp\../crt/shaders/crt-easymode-halation/crt-easymode-halation.cg"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_border"
mipmap_input6 = "false"
alias6 = ""
float_framebuffer6 = "false"
srgb_framebuffer6 = "false"
parameters = "NTSC_CRT_GAMMA;NTSC_MONITOR_GAMMA;GAMMA_INPUT;GAMMA_OUTPUT;SHARPNESS_H;SHARPNESS_V;MASK_TYPE;MASK_STRENGTH_MIN;MASK_STRENGTH_MAX;MASK_SIZE;SCANLINE_STRENGTH_MIN;SCANLINE_STRENGTH_MAX;SCANLINE_BEAM_MIN;SCANLINE_BEAM_MAX;GEOM_CURVATURE;GEOM_WARP;GEOM_CORNER_SIZE;GEOM_CORNER_SMOOTH;INTERLACING_TOGGLE;HALATION;DIFFUSION;BRIGHTNESS"
NTSC_CRT_GAMMA = "2.500000"
NTSC_MONITOR_GAMMA = "2.000000"
GAMMA_INPUT = "2.400000"
GAMMA_OUTPUT = "2.200000"
SHARPNESS_H = "0.000000"
SHARPNESS_V = "0.000000"
MASK_TYPE = "1.000000"
MASK_STRENGTH_MIN = "0.500000"
MASK_STRENGTH_MAX = "0.500000"
MASK_SIZE = "1.000000"
SCANLINE_STRENGTH_MIN = "0.100000"
SCANLINE_STRENGTH_MAX = "0.200000"
SCANLINE_BEAM_MIN = "5.000000"
SCANLINE_BEAM_MAX = "5.000000"
GEOM_CURVATURE = "0.000000"
GEOM_WARP = "0.000000"
GEOM_CORNER_SIZE = "0.010000"
GEOM_CORNER_SMOOTH = "150.000000"
INTERLACING_TOGGLE = "1.000000"
HALATION = "0.080000"
DIFFUSION = "0.160000"
BRIGHTNESS = "1.000000"