Adding Curvature in crt-easymode-halation and crt-lottes-multipass

Hi, i just want to use a shader with curvature. In PS3, only shader with it is crt-geom, but it slows down so much getting unplayable at any core. So i was told to try both crt-easymode-halation and crt-lottes-multipass that i could achieve the same curve effect with no cost in speed…

But both of them come with no curvature in default settings and there´s no realtime parameter to change and test.

Which parameters i could use in both to get the same or very near effect than crt-geom. I saw the parameters but have no clue where to start…please help me here, thanks!

They both have runtime parameters for curvature. The ones I pointed out on github are runtime parameters.

I see, It helped a lot but i want to know where to start to achieve some sucess. All that parameters to change looks alien language to me…i just wanted to see the effect working and fine tune it. I dont have a file editor o PS3 so It will be a pain to test from dust

you should be able to modify those settings in-game by going to the shader menu > preview parameters. It will have them listed there and you can play with the values.

Both of these shaders have no preview parameters, only crt-geom has preview parameters showing on PS3…i will have to edit them on PC. as i said on Github, i have tested almost all of the crt shaders trying to find some curvature parameters on the go but couldnt find any…