Hello, is there a way to add a curvature x/y without using the CRT shaders? I have no interest in scanlines and the img_mod pass adds blurriness. I already use an image improvement shader depending on the game’s art-style.
img_mod shouldn’t add any blur
there is the ‘normalsdisplacement’ shader in the ‘reshade’ directory, which is just curvature, but it doesn’t do rounded corners
Thank you for the reply, can you please give img_mod a try with xbr-lv1-standalone, xbr-lv2-multipass & xbr-mlv4-multipass? Tried NormalsDisplacement but it fails to be applied as a pass.
Maybe it is possible to adjust the screen curvature via RA settings?
No, there is no setting for curvature in RetroArch’s settings. It’s a shader thing.
When you add a pass onto the end of a shader chain, the pass before it gets an implicit 1x scale. You probably just need to increase the scale of the last pass before img_mod to whatever approximates your monitor res.
Yes tried that, but RA crashes when I try to edit the scale, sometimes even without adding a pass, tbh neither img_mod or NormalsDisplacement are good solutions as they make the edges kinda broken, FinalBurn Neo has this feature and it works like a charm over any filter.
You could try the ewa-curvature shader in the antialiasing directory