I was wrong! Mea culpa! This is a back to basics, less is more approach. This upscaler utilizes FRACTAL tech to create new detail, with PIXEL BLENDING, from/between the original pixels. It is an interpolation based upscaler, with zero to modest sharpening, with a subtle-ish CRT mask on top.
This is about respecting the original look and taking as much of a hands off approach as possible to do the job of showing the original look of the pixels/art on a CRT–without scanlines.
You’ll be absolutely forgiven for thinking your games have had a PIXEL REMASTER!
THESIS: In upscaling retro 2d pixel games, anything other than the actual pixels that is visible is noise or visual artefacts (including scanlines etc). I think this is logically sound.
The 3 presets are solely intended for 4K displays.
$1,000 USD CHALLENGE: If you can show me a shader that is in the RetroArch published library before this is posted, that clearly looks better than all of the 3 4k presets on a 4k display, does not feature scanlines, is interpolation based (respects the original look of the art), features pixel blending, and does not consider the dimness/brightness of the image, within 1 month of this date, then I will give you $1,000. The prize can only be won once.
NOTE: It looks much sharper, brighter, and more vivid on my mostly calibrated set LG BX OLED with sharpness set to 0 and super resolution disabled. So please view on a 4k display natively (not via screenshot) before judging. The mask also doesn’t show properly in the screenshots vs natively on screen where the mask isn’t visible.
Even GBA games look great!
All other credit goes to the geniuses behind the bilinear filter, the fast sharpen shader, and the res independent scanlines shader!!!
Screenshots also viewable here: https://drive.google.com/drive/folders/1ivURNzG9Ts1H8lf0CI6P9hU2MLBuPkQK