Analog Shader Pack version 3 is HERE!

Slang shaders do not currently work with the GL driver, though that could change at some point. They are currently compatible with Vulkan, d3d10, d3d11 and d3d12 drivers (and Wii U).

Thank you hunterk.

I use gl because I’ve read some cores (I don’t know which of them) are incompatible with Vulkan and all cg shaders Works pretty well with my nvidia card.

May be I could be wrong but I’ve tested some GLSL shaders, like CRT Royale, and seem to be a bit different than its CG versión. I think the CG version is slightly better.

The only difference between Royale Cg and GLSL/slang is the curvature code, which straight-up doesn’t work on GLSL/slang. Everything else is identical AFAIK.

At some point, though, Cg will no longer be available, as Nvidia killed it more than 3 yrs ago. We will try to keep it available as long as possible but it’s out of our hands at this point.

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Hi,

Any news?

Thanks

News, please!

:hugs:

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I need help removing the borders from the The Zenith shader. Anyone knows how? I made a separate thread, but I got stuck even with some help I got.

I was trying to make a S-Video version of Vintage-Le37 edition, unfortunately when you change shader 1, even to the same exact one it points to in the path, it breaks the shader entirely.

I managed to fix it by just going into the raw file data for RF.cg and changing it to the s-video version of shader 1, the problem is still there though (Retroarch breaks the shader on adjustment). This may have something to do with file paths, but I don’t see why.

I converted those cg shader to glsl shader (except crt-geom-interlaced.cg and adjustment.cg, they couldn’t get converted…) so there is eight shaders to combine, I made custom glslp and combine those eight shaders in order from cgp file.

and?

It works! maybe it isn’t perfect but it works on android! it looks really cool. i found it is so heavy because the number which is used in glslp are eight, It occur stuttering a bit but it is playable. thanks for your work:)

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I have a Ryzen 2200g. What video driver do I use, a lot of the shaders are crashing even on a new install of retroarch?

If you’re wanting to use this shader pack, you’ll need to use either d3d9 or GL driver.

Is it normal if these shaders don’t work on Linux? I’ve been using them on Windows 7 just fine, but I just had to fire up Linux Mint and there was no effect with these.

what video driver are you using on win 7 Jamirus?

I’m using gl, I haven’t tried d3d9. This is with an Nvidia card.

Can anyone identify which shader was used for this screenshot from the gallery?

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Hi there! is there any possibility to update these shaders to Retroarch 1.9.0 or the latest 1.9.1? I used these shaders quite often and from one moment to another they stopped being compatible with the most recent versions of retroarch, it would be very good if they could update it and make them compatible.

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Sad to see this pack is no longer supported in RA! +1 interest in seeing a slang version of this amazing shader pack. Huge thanks or the years of joy we got from the original cg set :slight_smile:

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What’s the last version that supports this? I’d like to use it.

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It works with 1.8.5.

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So, I downloaded 1.8.5, and when I selected a shader, it said “Failed to load _____.” I tried switching my driver to d3d9, and it loaded the shader, but the screen turned black. What should I do?

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It works for me using gl driver and Windows 7 + Nvidia card. On my Radeon equipped old Notebook, some shaders fail as well.

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